forked from External/mage
Change all line endings to LF
This commit is contained in:
parent
13d9a56b7a
commit
430ae503c7
17069 changed files with 1263498 additions and 1263497 deletions
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@ -1,71 +1,71 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition;
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import mage.abilities.Ability;
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import mage.game.Game;
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/**
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* The use of this class must be handled carefully because conditions don't
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* have a copy method, the condition state is kept when the effect or ability
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* is copied that uses the condition.
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* So if you use this class, you have to do it like in ConditionalContinuousEffect,
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* where always a new FixedCondition(condition.apply(...)) is used if a
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* LockedInCondition is given.
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*
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* Needs probably some redesign, don't like it the way it's done now.
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*
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* @author LevelX2
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*/
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public class LockedInCondition implements Condition {
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private boolean conditionChecked = false;
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private boolean result;
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private final Condition condition;
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public LockedInCondition ( Condition condition ) {
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this.condition = condition;
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}
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/*
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* {@inheritDoc}
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*/
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@Override
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public boolean apply(Game game, Ability source) {
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if(!conditionChecked) {
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result = condition.apply(game, source);
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conditionChecked = true;
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}
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return result;
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}
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public Condition getBaseCondition() {
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return condition;
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}
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}
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition;
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import mage.abilities.Ability;
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import mage.game.Game;
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/**
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* The use of this class must be handled carefully because conditions don't
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* have a copy method, the condition state is kept when the effect or ability
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* is copied that uses the condition.
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* So if you use this class, you have to do it like in ConditionalContinuousEffect,
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* where always a new FixedCondition(condition.apply(...)) is used if a
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* LockedInCondition is given.
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*
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* Needs probably some redesign, don't like it the way it's done now.
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*
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* @author LevelX2
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*/
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public class LockedInCondition implements Condition {
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private boolean conditionChecked = false;
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private boolean result;
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private final Condition condition;
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public LockedInCondition ( Condition condition ) {
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this.condition = condition;
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}
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/*
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* {@inheritDoc}
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*/
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@Override
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public boolean apply(Game game, Ability source) {
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if(!conditionChecked) {
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result = condition.apply(game, source);
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conditionChecked = true;
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}
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return result;
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}
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public Condition getBaseCondition() {
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return condition;
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}
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}
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