forked from External/mage
Server: fixed NPE error on wrong AI usage in new game dialogs (fixes #7556);
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parent
82f40f04ae
commit
42364f7e27
5 changed files with 34 additions and 24 deletions
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@ -522,6 +522,19 @@ public class NewTableDialog extends MageDialog {
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return;
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}
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try {
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// join AI
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for (TablePlayerPanel player : players) {
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if (player.getPlayerType() != PlayerType.HUMAN) {
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if (!player.joinTable(roomId, table.getTableId())) {
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// error message must be send by the server
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SessionHandler.removeTable(roomId, table.getTableId());
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table = null;
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return;
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}
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}
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}
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// join itself
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if (SessionHandler.joinTable(
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roomId,
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table.getTableId(),
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@ -529,16 +542,7 @@ public class NewTableDialog extends MageDialog {
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PlayerType.HUMAN, 1,
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DeckImporter.importDeckFromFile(this.player1Panel.getDeckFile(), true),
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this.txtPassword.getText())) {
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for (TablePlayerPanel player : players) {
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if (player.getPlayerType() != PlayerType.HUMAN) {
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if (!player.joinTable(roomId, table.getTableId())) {
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// error message must be send by the server
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SessionHandler.removeTable(roomId, table.getTableId());
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table = null;
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return;
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}
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}
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}
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// all fine, can close create dialog (join dialog will be opened after feedback from server)
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this.hideDialog();
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return;
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}
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