[WHO] Implement Start the TARDIS (#11311)

Create a new effect PlaneswalkEffect, moving existing code from the planechase roll of chaos dice.
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Susucre 2023-10-17 12:00:28 +02:00 committed by GitHub
parent 36ae1a641e
commit 4143a97998
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4 changed files with 135 additions and 40 deletions

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package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.Planes;
import mage.game.Game;
import mage.game.command.CommandObject;
import mage.game.command.Plane;
import mage.players.Player;
import java.util.List;
/**
* @author Susucr
*/
public class PlaneswalkEffect extends OneShotEffect {
private final boolean optional;
public PlaneswalkEffect(boolean optional) {
super(Outcome.Neutral);
this.optional = optional;
staticText = optional ? "you may planeswalk" : "you planeswalk";
}
protected PlaneswalkEffect(final PlaneswalkEffect effect) {
super(effect);
this.optional = effect.optional;
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
// As of now, a player may planeswalk iff there are planes in the command zone.
boolean canPlaneswalk = game.getState().getCommand().stream().anyMatch(obj -> obj instanceof Plane);
if (!canPlaneswalk) {
return true; // Not playing with planeswalk enabled.
}
if (optional && !controller.chooseUse(outcome, "Planeswalk?", source, game)) {
return true;
}
// Steps: 1) Remove the last plane and set its effects to discarded
for (CommandObject cobject : game.getState().getCommand()) {
if (cobject instanceof Plane) {
if (cobject.getAbilities() != null) {
for (Ability ability : cobject.getAbilities()) {
for (Effect effect : ability.getEffects()) {
if (effect instanceof ContinuousEffect) {
((ContinuousEffect) effect).discard();
}
}
}
}
game.getState().removeTriggersOfSourceId(cobject.getId());
game.getState().getCommand().remove(cobject);
break;
}
}
// 2) Choose a new random plane we haven't been to, or reset if we've been everywhere
List<String> planesVisited = game.getState().getSeenPlanes();
if (game.getState().getSeenPlanes() != null) {
if (planesVisited.size() == Planes.values().length) {
game.getState().resetSeenPlanes();
}
}
boolean foundNextPlane = false;
while (!foundNextPlane) {
Plane plane = Plane.createRandomPlane();
try {
if (plane != null && !planesVisited.contains(plane.getName())) {
foundNextPlane = true;
game.addPlane(plane, controller.getId());
}
} catch (Exception ex) {
}
}
return true;
}
@Override
public PlaneswalkEffect copy() {
return new PlaneswalkEffect(this);
}
}