forked from External/mage
[LCI] Implement Bonehoard Dragon
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3 changed files with 131 additions and 5 deletions
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@ -1016,8 +1016,9 @@ public final class CardUtil {
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/**
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* For finding the spell or ability on the stack for "becomes the target" triggers.
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*
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* @param event the GameEvent.EventType.TARGETED from checkTrigger() or watch()
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* @param game the Game from checkTrigger() or watch()
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* @param game the Game from checkTrigger() or watch()
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* @return the StackObject which targeted the source, or null if not found
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*/
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public static StackObject getTargetingStackObject(GameEvent event, Game game) {
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@ -1042,10 +1043,11 @@ public final class CardUtil {
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* For ensuring that spells/abilities that target the same object twice only trigger each "becomes the target" ability once.
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* If this is the first attempt at triggering for a given ability targeting a given object,
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* this method records that in the game state for later checks by this same method.
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*
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* @param checkingReference must be unique for each usage (this.id.toString() of the TriggeredAbility, or this.getKey() of the watcher)
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* @param targetingObject from getTargetingStackObject
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* @param event the GameEvent.EventType.TARGETED from checkTrigger() or watch()
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* @param game the Game from checkTrigger() or watch()
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* @param targetingObject from getTargetingStackObject
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* @param event the GameEvent.EventType.TARGETED from checkTrigger() or watch()
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* @param game the Game from checkTrigger() or watch()
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* @return true if already triggered/watched, false if this is the first/only trigger/watch
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*/
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public static boolean checkTargetedEventAlreadyUsed(String checkingReference, StackObject targetingObject, GameEvent event, Game game) {
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@ -1294,7 +1296,7 @@ public final class CardUtil {
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/**
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* Retrieves a list of all castable components from a given card based on certain conditions.
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*
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* <p>
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* Castable components are parts of a card that can be played or cast,
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* such as the adventure and main side of adventure spells or both sides of a fuse card.
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*
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@ -1592,6 +1594,11 @@ public final class CardUtil {
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return sourceObject != null ? sourceObject.getName() : "";
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}
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public static String getSourceIdName(Game game, Ability source) {
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MageObject sourceObject = source.getSourceObject(game);
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return sourceObject != null ? sourceObject.getIdName() : "";
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}
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/**
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* Generates source log name to insert into log messages
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*
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