forked from External/mage
* Range Trooper - fixed wrong text;
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dfdc1e5e06
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1 changed files with 7 additions and 7 deletions
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@ -1,6 +1,5 @@
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package mage.cards.r;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -11,22 +10,23 @@ import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.constants.*;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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*
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* @author NinthWorld
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*/
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public final class RangeTrooper extends CardImpl {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Trooper creatures you control");
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Trooper creatures");
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static {
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filter.add(SubType.TROOPER.getPredicate());
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@ -34,14 +34,14 @@ public final class RangeTrooper extends CardImpl {
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public RangeTrooper(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.TROOPER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Trooper creatures you control have "When this creature enters that battlefield, you may exile target creature. Return that creature to the battlefield at the beginning of the next end step."
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Ability ability = new EntersBattlefieldTriggeredAbility(new RangeTrooperEffect(), true, true);
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Ability ability = new EntersBattlefieldTriggeredAbility(new RangeTrooperEffect(), true, false);
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new GainAbilityControlledEffect(ability, Duration.WhileOnBattlefield, filter, false)));
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@ -61,7 +61,7 @@ class RangeTrooperEffect extends OneShotEffect {
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public RangeTrooperEffect() {
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super(Outcome.Detriment);
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staticText = "When this creature enters the battlefield, you may exile target creature. Return that creature to the battlefield at the beginning of the next end step";
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staticText = "exile target creature. Return that creature to the battlefield at the beginning of the next end step";
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}
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public RangeTrooperEffect(final RangeTrooperEffect effect) {
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