forked from External/mage
put comparing logic in counttype, remove all switches
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0adc715499
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8 changed files with 66 additions and 145 deletions
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@ -38,11 +38,10 @@ import mage.game.Game;
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* Battlefield checking condition. This condition can decorate other conditions
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* as well as be used standalone.
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*
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* @see #Controls(mage.filter.Filter)
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* @see #Controls(mage.filter.Filter, mage.abilities.condition.Condition)
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*
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* @author nantuko
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* @author maurer.it_at_gmail.com
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* @see #Controls(mage.filter.Filter)
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* @see #Controls(mage.filter.Filter, mage.abilities.condition.Condition)
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*/
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public class PermanentsOnTheBattlefieldCondition implements Condition {
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@ -56,7 +55,7 @@ public class PermanentsOnTheBattlefieldCondition implements Condition {
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* Applies a filter and delegates creation to
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* {@link #ControlsPermanent(mage.filter.FilterPermanent, mage.abilities.condition.common.ControlsPermanent.CountType, int)}
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* with {@link CountType#MORE_THAN}, and 0.
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*
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*
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* @param filter
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*/
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public PermanentsOnTheBattlefieldCondition(FilterPermanent filter) {
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@ -72,14 +71,14 @@ public class PermanentsOnTheBattlefieldCondition implements Condition {
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* @param type
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* @param count
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*/
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public PermanentsOnTheBattlefieldCondition ( FilterPermanent filter, CountType type, int count ) {
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public PermanentsOnTheBattlefieldCondition(FilterPermanent filter, CountType type, int count) {
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this(filter, type, count, true);
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}
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public PermanentsOnTheBattlefieldCondition ( FilterPermanent filter, CountType type, int count, boolean onlyControlled ) {
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public PermanentsOnTheBattlefieldCondition(FilterPermanent filter, CountType type, int count, boolean onlyControlled) {
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this.filter = filter;
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this.type = type;
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this.count = count;
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this.count = count;
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this.onlyControlled = onlyControlled;
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}
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@ -94,7 +93,7 @@ public class PermanentsOnTheBattlefieldCondition implements Condition {
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* @param count
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* @param conditionToDecorate
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*/
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public PermanentsOnTheBattlefieldCondition ( FilterPermanent filter, CountType type, int count, Condition conditionToDecorate ) {
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public PermanentsOnTheBattlefieldCondition(FilterPermanent filter, CountType type, int count, Condition conditionToDecorate) {
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this(filter, type, count);
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this.condition = conditionToDecorate;
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}
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@ -108,20 +107,11 @@ public class PermanentsOnTheBattlefieldCondition implements Condition {
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localFilter.add(new ControllerIdPredicate(source.getControllerId()));
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}
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switch ( this.type ) {
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case FEWER_THAN:
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conditionApplies = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) < this.count;
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break;
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case MORE_THAN:
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conditionApplies = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) == this.count;
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break;
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}
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int permanentsOnBattlefield = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game);
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conditionApplies = CountType.compare(permanentsOnBattlefield, type, count);
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//If a decorated condition exists, check it as well and apply them together.
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if ( this.condition != null ) {
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if (this.condition != null) {
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conditionApplies = conditionApplies && this.condition.apply(game, source);
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}
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