put comparing logic in counttype, remove all switches

This commit is contained in:
ingmargoudt 2017-03-06 11:46:22 +01:00
parent 0adc715499
commit 3d029d6ad5
8 changed files with 66 additions and 145 deletions

View file

@ -29,6 +29,7 @@
package mage.abilities.condition.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.CountType;
import mage.abilities.condition.Condition;
@ -39,7 +40,7 @@ import mage.game.Game;
/**
* Checks if one opponent (each opponent is checked on its own) fulfills
* the defined condition of controlling the defined number of permanents.
*
*
* @author LevelX2
*/
@ -66,7 +67,7 @@ public class OpponentControlsPermanentCondition implements Condition {
* @param type
* @param count
*/
public OpponentControlsPermanentCondition ( FilterPermanent filter, CountType type, int count ) {
public OpponentControlsPermanentCondition(FilterPermanent filter, CountType type, int count) {
this.filter = filter;
this.type = type;
this.count = count;
@ -74,30 +75,16 @@ public class OpponentControlsPermanentCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
boolean conditionApplies = false;
for(UUID opponentId :game.getOpponents(source.getControllerId())) {
boolean conditionApplies = false;
for (UUID opponentId : game.getOpponents(source.getControllerId())) {
FilterPermanent localFilter = filter.copy();
localFilter.add(new ControllerIdPredicate(opponentId));
switch ( this.type ) {
case FEWER_THAN:
if (game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) < this.count) {
conditionApplies = true;
break;
}
case MORE_THAN:
if (game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) > this.count) {
conditionApplies = true;
break;
}
break;
case EQUAL_TO:
if (game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game) == this.count) {
conditionApplies = true;
break;
}
break;
if (CountType.compare(game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game), type, this.count)) {
conditionApplies = true;
break;
}
}
return conditionApplies;
}