From 3caacdfec8cee84f516534ca98142bcbc38c787e Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Tue, 6 May 2014 12:37:46 +0200 Subject: [PATCH] * Triton Tactics - Fixed that the delayed effect is only applied in the current turn if possible not also in the next turn, if Triton Tactis was played after combat phase. --- Mage.Sets/src/mage/sets/theros/TritonTactics.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/theros/TritonTactics.java b/Mage.Sets/src/mage/sets/theros/TritonTactics.java index 30553ffcc0e..092b2924b1d 100644 --- a/Mage.Sets/src/mage/sets/theros/TritonTactics.java +++ b/Mage.Sets/src/mage/sets/theros/TritonTactics.java @@ -140,7 +140,7 @@ class TritonTacticsUntapTargetEffect extends OneShotEffect { public TritonTacticsTriggeredAbility() { - super(new TritonTacticsEndOfCombatEffect(), Duration.EndOfCombat, true); + super(new TritonTacticsEndOfCombatEffect(), Duration.EndOfTurn, true); } public TritonTacticsTriggeredAbility(TritonTacticsTriggeredAbility ability) {