fixed issue 25 - server waits for all clients to confirm initialization before starting game

This commit is contained in:
BetaSteward 2010-11-30 04:35:26 +00:00
parent f81c238994
commit 3ca748e16d
9 changed files with 56 additions and 45 deletions

View file

@ -28,7 +28,6 @@
package mage.client.remote;
import java.awt.Component;
import java.rmi.NotBoundException;
import java.rmi.RemoteException;
import java.rmi.registry.LocateRegistry;
@ -46,7 +45,6 @@ import mage.Constants.RangeOfInfluence;
import mage.cards.decks.DeckCardLists;
import mage.client.MageFrame;
import mage.client.chat.ChatPanel;
import mage.client.components.MageComponents;
import mage.client.components.MageUI;
import mage.client.game.GamePanel;
import mage.client.util.Config;
@ -130,6 +128,16 @@ public class Session {
}
}
public void ack(String message) {
try {
server.ack(message, sessionId);
} catch (RemoteException ex) {
handleRemoteException(ex);
} catch (MageException ex) {
handleMageException(ex);
}
}
public boolean isConnected() {
return server != null;
}