forked from External/mage
Implementing Guilty Conscience and Backfire, as well as expanding capabilities of trigers that occur when an enchanted creature deals damage to a player, and adding an effect to deal damage to an enchanted creature.
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746fed4032
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7 changed files with 256 additions and 0 deletions
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@ -66,12 +66,18 @@ public class DealsDamageToAPlayerAttachedTriggeredAbility extends TriggeredAbili
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return false;
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}
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}
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if (targetController == TargetController.YOU) {
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if (!this.getControllerId().equals(event.getPlayerId())) {
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return false;
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}
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}
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
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Permanent p = game.getPermanent(event.getSourceId());
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if ((!onlyCombat || damageEvent.isCombatDamage())
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&& p != null && p.getAttachments().contains(this.getSourceId())) {
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if (setFixedTargetPointer) {
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for (Effect effect : this.getEffects()) {
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effect.setValue("damage", event.getAmount());
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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}
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}
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@ -92,6 +98,9 @@ public class DealsDamageToAPlayerAttachedTriggeredAbility extends TriggeredAbili
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case OPPONENT:
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sb.append("an opponent, ");
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break;
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case YOU:
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sb.append("you, ");
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break;
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case ANY:
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sb.append("a player, ");
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break;
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