* Fixed alternate casting costs of shoal spells (e.g. Blazing Shoal).

This commit is contained in:
LevelX2 2014-02-23 17:39:37 +01:00
parent 22fccea168
commit 3c7b414ee6
8 changed files with 49 additions and 85 deletions

View file

@ -27,20 +27,19 @@
*/
package mage.abilities.effects.common.continious;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import java.util.UUID;
import mage.util.CardUtil;
/**
@ -62,6 +61,9 @@ public class BoostTargetEffect extends ContinuousEffectImpl<BoostTargetEffect> {
}
/**
* @param power
* @param toughness
* @param duration
* @param lockedIn if true, power and toughness will be calculated only once, when the ability resolves
*/
public BoostTargetEffect(DynamicValue power, DynamicValue toughness, Duration duration, boolean lockedIn) {