[BLB] Implement Camellia, the Seedmiser. (#12751)

* [BLB] Implement Camellia, the Seedmiser.

Also implemented SacrificedPermanentBatchEvent, SacrificeOneOrMorePermanentsTriggeredAbility, and refactored existing Whenever you sacrifice one or more [filter] abilities to use the new SacrificeOneOrMorePermanentsTriggeredAbility (even though as they all only trigger once per turn and technically function correctly with the old SacrificePermanentTriggeredAbility.

* Fix accidental newline.
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Grath 2024-08-29 10:35:13 -04:00 committed by GitHub
parent c937856adf
commit 3c419a857f
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10 changed files with 244 additions and 12 deletions

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@ -514,7 +514,7 @@ public class GameEvent implements Serializable {
flag true if no regeneration is allowed
*/
DESTROYED_PERMANENT,
SACRIFICE_PERMANENT, SACRIFICED_PERMANENT,
SACRIFICE_PERMANENT, SACRIFICED_PERMANENT, SACRIFICED_PERMANENT_BATCH,
FIGHTED_PERMANENT,
BATCH_FIGHT,
EXPLOITED_CREATURE,