refactored Player.setLife() to include source, some more changes

This commit is contained in:
Evan Kranzler 2018-04-18 21:14:05 -04:00
parent 2205db105f
commit 3c2a8ee17d
41 changed files with 120 additions and 133 deletions

View file

@ -1565,14 +1565,14 @@ public abstract class GameImpl implements Game, Serializable {
}
state.addCommandObject(newPlane);
informPlayers("You have planeswalked to " + newPlane.getLogName());
// Fire off the planeswalked event
GameEvent event = new GameEvent(GameEvent.EventType.PLANESWALK, newPlane.getId(), null, newPlane.getId(), 0, true);
if (!replaceEvent(event)) {
GameEvent ge = new GameEvent(GameEvent.EventType.PLANESWALKED, newPlane.getId(), null, newPlane.getId(), 0, true);
fireEvent(ge);
}
return true;
}
@ -2821,7 +2821,7 @@ public abstract class GameImpl implements Game, Serializable {
if (s.length == 2) {
try {
Integer amount = Integer.parseInt(s[1]);
player.setLife(amount, this);
player.setLife(amount, this, ownerId);
logger.info("Setting player's life: ");
} catch (NumberFormatException e) {
logger.fatal("error setting life", e);