refactored Player.setLife() to include source, some more changes

This commit is contained in:
Evan Kranzler 2018-04-18 21:14:05 -04:00
parent 2205db105f
commit 3c2a8ee17d
41 changed files with 120 additions and 133 deletions

View file

@ -62,7 +62,7 @@ public class SetPlayerLifeAllEffect extends OneShotEffect {
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.setLife(amount.calculate(game, source, this), game);
player.setLife(amount.calculate(game, source, this), game, source);
}
}
break;
@ -70,7 +70,7 @@ public class SetPlayerLifeAllEffect extends OneShotEffect {
for (UUID playerId : game.getOpponents(controller.getId())) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.setLife(amount.calculate(game, source, this), game);
player.setLife(amount.calculate(game, source, this), game, source);
}
}
break;