forked from External/mage
normalized ContinuousEffects
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033215c3ce
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4 changed files with 237 additions and 169 deletions
111
Mage/src/mage/abilities/effects/ContinuousEffectsList.java
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111
Mage/src/mage/abilities/effects/ContinuousEffectsList.java
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/*
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* Copyright 2012 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects;
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import java.util.*;
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import mage.Constants;
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import mage.abilities.Ability;
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import mage.game.Game;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList<T> {
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private final Map<UUID, Ability> abilityMap = new HashMap<UUID, Ability>();
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public ContinuousEffectsList() { }
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public ContinuousEffectsList(final ContinuousEffectsList<T> effects) {
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this.ensureCapacity(effects.size());
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for (ContinuousEffect cost: effects) {
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this.add((T)cost.copy());
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}
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for (Map.Entry<UUID, Ability> entry: effects.abilityMap.entrySet()) {
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abilityMap.put(entry.getKey(), entry.getValue().copy());
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}
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}
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public ContinuousEffectsList copy() {
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return new ContinuousEffectsList(this);
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}
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public void removeEndOfTurnEffects() {
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for (Iterator<T> i = this.iterator(); i.hasNext();) {
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T entry = i.next();
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if (entry.getDuration() == Constants.Duration.EndOfTurn) {
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i.remove();
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abilityMap.remove(entry.getId());
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}
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}
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}
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public void removeInactiveEffects(Game game) {
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for (Iterator<T> i = this.iterator(); i.hasNext();) {
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T entry = i.next();
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if (isInactive(entry, game)) {
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i.remove();
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abilityMap.remove(entry.getId());
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}
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}
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}
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private boolean isInactive(T effect, Game game) {
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Ability ability = abilityMap.get(effect.getId());
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if (ability == null)
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return true;
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switch(effect.getDuration()) {
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case WhileOnBattlefield:
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if (game.getObject(ability.getSourceId()) == null)
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return (true);
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case OneUse:
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return effect.isUsed();
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case Custom:
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return effect.isInactive(abilityMap.get(effect.getId()), game);
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}
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return false;
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}
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public void addEffect(T effect, Ability source) {
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if (abilityMap.containsKey(effect.getId()))
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return;
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this.add(effect);
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this.abilityMap.put(effect.getId(), source);
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}
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public Ability getAbility(UUID effectId) {
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return abilityMap.get(effectId);
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}
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@Override
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public void clear() {
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super.clear();
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abilityMap.clear();
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}
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}
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