Fixed Issue#67: Evernight Shade doesn't loose +1/+1 effects

This commit is contained in:
magenoxx 2012-09-07 20:05:03 +04:00
parent 88f990ec67
commit 3b3d02b3f8
7 changed files with 60 additions and 11 deletions

View file

@ -159,7 +159,7 @@ public class ContinuousEffects implements Serializable {
case WhileOnStack:
case WhileInGraveyard:
Ability ability = layeredEffects.getAbility(effect.getId());
if (ability.isInUseableZone(game, false))
if (ability.isInUseableZone(game, null, false))
layerEffects.add(effect);
break;
default:
@ -203,7 +203,7 @@ public class ContinuousEffects implements Serializable {
List<RequirementEffect> effects = new ArrayList<RequirementEffect>();
for (RequirementEffect effect: requirementEffects) {
Ability ability = requirementEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, null, false)) {
if (effect.applies(permanent, ability, game))
effects.add(effect);
}
@ -215,7 +215,7 @@ public class ContinuousEffects implements Serializable {
List<RestrictionEffect> effects = new ArrayList<RestrictionEffect>();
for (RestrictionEffect effect: restrictionEffects) {
Ability ability = restrictionEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, permanent, false)) {
if (effect.applies(permanent, ability, game))
effects.add(effect);
}
@ -238,7 +238,7 @@ public class ContinuousEffects implements Serializable {
//get all applicable transient Replacement effects
for (ReplacementEffect effect: replacementEffects) {
Ability ability = replacementEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, null, false)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
if (effect.applies(event, ability, game)) {
replaceEffects.add(effect);
@ -248,7 +248,7 @@ public class ContinuousEffects implements Serializable {
}
for (PreventionEffect effect: preventionEffects) {
Ability ability = preventionEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, null, false)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
if (effect.applies(event, ability, game)) {
replaceEffects.add(effect);
@ -270,7 +270,7 @@ public class ContinuousEffects implements Serializable {
for (CostModificationEffect effect: costModificationEffects) {
Ability ability = costModificationEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, null, false)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
costEffects.add(effect);
}
@ -304,7 +304,7 @@ public class ContinuousEffects implements Serializable {
for (AsThoughEffect effect: asThoughEffects) {
Ability ability = asThoughEffects.getAbility(effect.getId());
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, false)) {
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, null, false)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
asThoughEffectsList.add(effect);
}