forked from External/mage
* Fixed a lot of cards where hand or graveyard cards were moved to library without firing zone change events.
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parent
27d4e9fc37
commit
3afd378c2d
21 changed files with 126 additions and 74 deletions
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@ -35,7 +35,9 @@ import mage.constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileSpellEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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@ -80,11 +82,13 @@ class TimeReversalEffect extends OneShotEffect {
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for (UUID playerId: sourcePlayer.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.getLibrary().addAll(player.getHand().getCards(game), game);
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player.getLibrary().addAll(player.getGraveyard().getCards(game), game);
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for (Card card: player.getHand().getCards(game)) {
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card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
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}
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for (Card card: player.getGraveyard().getCards(game)) {
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card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
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}
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player.shuffleLibrary(game);
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player.getHand().clear();
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player.getGraveyard().clear();
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player.drawCards(7, game);
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}
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}
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