create common ExileTopCardPlayUntilExileAnotherEffect

This commit is contained in:
jmlundeen 2025-09-05 14:59:10 -05:00
parent 2e70279485
commit 3ac86997b2
3 changed files with 152 additions and 213 deletions

View file

@ -1,27 +1,13 @@
package mage.cards.f;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.condition.common.FerociousCondition;
import mage.abilities.effects.AsThoughEffect;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTopCardPlayUntilExileAnotherEffect;
import mage.abilities.hint.common.FerociousHint;
import mage.abilities.triggers.BeginningOfEndStepTriggeredAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AsThoughEffectType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import java.util.List;
import java.util.UUID;
/**
@ -34,7 +20,7 @@ public final class FuriousRise extends CardImpl {
// At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library.
// You may play that card until you exile another card with Furious Rise.
this.addAbility(new BeginningOfEndStepTriggeredAbility(new FuriousRiseEffect())
this.addAbility(new BeginningOfEndStepTriggeredAbility(new ExileTopCardPlayUntilExileAnotherEffect())
.withInterveningIf(FerociousCondition.instance).addHint(FerociousHint.instance));
}
@ -47,88 +33,3 @@ public final class FuriousRise extends CardImpl {
return new FuriousRise(this);
}
}
class FuriousRiseEffect extends OneShotEffect {
FuriousRiseEffect() {
super(Outcome.Benefit);
this.staticText = "exile the top card of your library. You may play that card until you exile another card with {this}";
}
private FuriousRiseEffect(final FuriousRiseEffect effect) {
super(effect);
}
@Override
public FuriousRiseEffect copy() {
return new FuriousRiseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject mageObject = source.getSourceObject(game);
if (controller != null && mageObject != null) {
Card cardToExile = controller.getLibrary().getFromTop(game);
UUID exileId = CardUtil.getCardExileZoneId(game, source);
controller.moveCardsToExile(cardToExile, source, game, true, exileId, mageObject.getIdName() + " (" + source.getStackMomentSourceZCC() + ")");
Card cardToPlay = game.getCard(cardToExile.getId());
endPreviousEffect(game, source); // workaround for Furious Rise
ContinuousEffect effect = new FuriousRisePlayEffect();
effect.setTargetPointer(new FixedTarget(cardToPlay, game));
game.addEffect(effect, source);
return true;
}
return false;
}
private static boolean endPreviousEffect(Game game, Ability source) {
for (AsThoughEffect effect : game.getContinuousEffects().getApplicableAsThoughEffects(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, game)) {
if (effect instanceof FuriousRisePlayEffect) {
for (Ability ability : game.getContinuousEffects().getAsThoughEffectsAbility(effect)) {
if (ability.getSourceId().equals(source.getSourceId())
&& source.getStackMomentSourceZCC() == ability.getStackMomentSourceZCC()) {
effect.discard();
return true;
}
}
}
}
return false;
}
}
class FuriousRisePlayEffect extends AsThoughEffectImpl {
FuriousRisePlayEffect() {
super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.Custom, Outcome.Benefit);
}
private FuriousRisePlayEffect(final FuriousRisePlayEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public FuriousRisePlayEffect copy() {
return new FuriousRisePlayEffect(this);
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
List<UUID> targets = getTargetPointer().getTargets(game, source);
if (targets.isEmpty()) {
this.discard();
return false;
}
return targets.contains(objectId)
&& affectedControllerId.equals(source.getControllerId());
}
}

View file

@ -6,25 +6,16 @@ import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.costs.common.PayEnergyCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamagePlayersEffect;
import mage.abilities.effects.common.ExileTopCardPlayUntilExileAnotherEffect;
import mage.abilities.effects.common.counter.GetEnergyCountersControllerEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterSpell;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.card.CastFromZonePredicate;
import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import java.util.Set;
import java.util.UUID;
/**
@ -52,7 +43,7 @@ public final class UnstableAmulet extends CardImpl {
// {T}, Pay {E}{E}: Exile the top card of your library. You may play it until you exile another card with Unstable Amulet.
Ability ability = new SimpleActivatedAbility(
new UnstableAmuletEffect(),
new ExileTopCardPlayUntilExileAnotherEffect("it"),
new TapSourceCost()
);
ability.addCost(new PayEnergyCost(2));
@ -68,103 +59,3 @@ public final class UnstableAmulet extends CardImpl {
return new UnstableAmulet(this);
}
}
class UnstableAmuletEffect extends OneShotEffect {
UnstableAmuletEffect() {
super(Outcome.DrawCard);
staticText = "Exile the top card of your library. You may play it until you exile another card with {this}.";
}
private UnstableAmuletEffect(final UnstableAmuletEffect effect) {
super(effect);
}
@Override
public UnstableAmuletEffect copy() {
return new UnstableAmuletEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null || !controller.getLibrary().hasCards()) {
return false;
}
Card card = controller.getLibrary().getFromTop(game);
if (card == null) {
return false;
}
UUID exileId = CardUtil.getExileZoneId(game, source);
String exileName = CardUtil.getSourceIdName(game, source);
controller.moveCardsToExile(card, source, game, true, exileId, exileName);
game.processAction();
if (!Zone.EXILED.equals(game.getState().getZone(card.getId()))) {
return true;
}
// Allow the card to be played until it leaves that exile zone.
ContinuousEffect effect = new UnstableAmuletPlayEffect(exileId);
effect.setTargetPointer(new FixedTarget(card.getMainCard(), game));
game.addEffect(effect, source);
// Clean the exile Zone from other cards, that can no longer be played.
ExileZone exileZone = game.getExile().getExileZone(exileId);
if (exileZone == null) {
return true;
}
Set<Card> inExileZone = exileZone.getCards(game);
for (Card cardInExile : inExileZone) {
if (cardInExile.getMainCard().getId().equals(card.getMainCard().getId())) {
continue;
}
game.getExile().moveToMainExileZone(cardInExile, game);
}
return true;
}
}
class UnstableAmuletPlayEffect extends AsThoughEffectImpl {
// The exile zone the card should be in for the effect to work.
private final UUID exileId;
UnstableAmuletPlayEffect(UUID exileId) {
super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.Custom, Outcome.Benefit);
this.exileId = exileId;
}
private UnstableAmuletPlayEffect(final UnstableAmuletPlayEffect effect) {
super(effect);
this.exileId = effect.exileId;
}
@Override
public UnstableAmuletPlayEffect copy() {
return new UnstableAmuletPlayEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
Card mainTargetCard = game.getCard(getTargetPointer().getFirst(game, source));
if (mainTargetCard == null) {
this.discard();
return false;
}
ExileZone exileZone = game.getExile().getExileZone(exileId);
if (exileZone == null || !exileZone.contains(mainTargetCard.getId())) {
// Clean the Continuous effect if the target card is no longer in the exile zone
this.discard();
return false;
}
Card objectCard = game.getCard(objectId);
if (objectCard == null) {
return false;
}
return mainTargetCard.getId().equals(objectCard.getMainCard().getId()) // using main card to work with split/mdfc/adventures
&& affectedControllerId.equals(source.getControllerId());
}
}

View file

@ -0,0 +1,147 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.AsThoughEffectType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import java.util.Set;
import java.util.UUID;
/**
* @author Susucr
*/
public class ExileTopCardPlayUntilExileAnotherEffect extends OneShotEffect {
public ExileTopCardPlayUntilExileAnotherEffect() {
this(false, "that card");
}
public ExileTopCardPlayUntilExileAnotherEffect(boolean withInterveningIf) {
this(withInterveningIf, "that card");
}
public ExileTopCardPlayUntilExileAnotherEffect(String cardDescriptor) {
this(false, cardDescriptor);
}
public ExileTopCardPlayUntilExileAnotherEffect(boolean withInterveningIf, String cardDescriptor) {
super(Outcome.DrawCard);
staticText = makeText(withInterveningIf, cardDescriptor);
}
private ExileTopCardPlayUntilExileAnotherEffect(final ExileTopCardPlayUntilExileAnotherEffect effect) {
super(effect);
}
@Override
public OneShotEffect copy() {
return new ExileTopCardPlayUntilExileAnotherEffect();
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null || !controller.getLibrary().hasCards()) {
return false;
}
Card card = controller.getLibrary().getFromTop(game);
if (card == null) {
return false;
}
UUID exileId = CardUtil.getExileZoneId(game, source);
String exileName = CardUtil.getSourceIdName(game, source);
controller.moveCardsToExile(card, source, game, true, exileId, exileName);
game.processAction();
if (!Zone.EXILED.equals(game.getState().getZone(card.getId()))) {
return true;
}
// Allow the card to be played until it leaves that exile zone.
ContinuousEffect effect = new ExileTopCardPlayEffect(exileId);
effect.setTargetPointer(new FixedTarget(card.getMainCard(), game));
game.addEffect(effect, source);
// Clean the exile Zone from other cards, that can no longer be played.
ExileZone exileZone = game.getExile().getExileZone(exileId);
if (exileZone == null) {
return true;
}
Set<Card> inExileZone = exileZone.getCards(game);
for (Card cardInExile : inExileZone) {
if (cardInExile.getMainCard().getId().equals(card.getMainCard().getId())) {
continue;
}
game.getExile().moveToMainExileZone(cardInExile, game);
}
return true;
}
private String makeText(boolean withInterveningIf, String cardDescriptor) {
StringBuilder sb = new StringBuilder("exile the top card of your library. ");
if (withInterveningIf) {
sb.append("If you do, you may play ");
} else {
sb.append("You may play ");
}
sb.append(cardDescriptor);
sb.append(" until you exile another card with {this}.");
return sb.toString();
}
}
class ExileTopCardPlayEffect extends AsThoughEffectImpl {
private final UUID exileId;
ExileTopCardPlayEffect(UUID exileId) {
super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.Custom, Outcome.Benefit);
this.exileId = exileId;
}
private ExileTopCardPlayEffect(final ExileTopCardPlayEffect effect) {
super(effect);
this.exileId = effect.exileId;
}
@Override
public ExileTopCardPlayEffect copy() {
return new ExileTopCardPlayEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
Card mainTargetCard = game.getCard(getTargetPointer().getFirst(game, source));
if (mainTargetCard == null) {
this.discard();
return false;
}
ExileZone exileZone = game.getExile().getExileZone(exileId);
if (exileZone == null || !exileZone.contains(mainTargetCard.getId())) {
// Clean the Continuous effect if the target card is no longer in the exile zone
this.discard();
return false;
}
Card objectCard = game.getCard(sourceId);
if (objectCard == null) {
return false;
}
return mainTargetCard.getId().equals(objectCard.getMainCard().getId()) // using main card to work with split/mdfc/adventures
&& affectedControllerId.equals(source.getControllerId());
}
}