Merge pull request #7584 from weirddan455/cascade

Implemented updated Cascade ruling 702.84a
This commit is contained in:
Oleg Agafonov 2021-02-22 23:03:56 +01:00 committed by GitHub
commit 39f6b69391
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 201 additions and 45 deletions

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@ -1519,7 +1519,20 @@ public abstract class PlayerImpl implements Player, Serializable {
return false;
}
/**
* Return spells for possible cast
* Uses in GUI to show only playable spells for choosing from the card
* (example: effect allow to cast card and player must choose the spell ability)
*
* @param playerId
* @param object
* @param zone
* @param game
* @return
*/
public static LinkedHashMap<UUID, ActivatedAbility> getSpellAbilities(UUID playerId, MageObject object, Zone zone, Game game) {
// it uses simple check from spellCanBeActivatedRegularlyNow
// reason: no approved info here (e.g. forced to choose spell ability from cast card)
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
Abilities<Ability> allAbilities;
if (object instanceof Card) {
@ -1532,8 +1545,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (ability instanceof SpellAbility) {
switch (((SpellAbility) ability).getSpellAbilityType()) {
case BASE_ALTERNATE:
ActivationStatus as = ((SpellAbility) ability).canActivate(playerId, game);
if (as.canActivate()) {
if (((SpellAbility) ability).spellCanBeActivatedRegularlyNow(playerId, game)) {
useable.put(ability.getId(), (SpellAbility) ability); // example: Chandra, Torch of Defiance +1 loyal ability
}
return useable;
@ -1567,7 +1579,9 @@ public abstract class PlayerImpl implements Player, Serializable {
}
return useable;
default:
useable.put(ability.getId(), (SpellAbility) ability);
if (((SpellAbility) ability).spellCanBeActivatedRegularlyNow(playerId, game)) {
useable.put(ability.getId(), (SpellAbility) ability);
}
}
}
}
@ -2720,7 +2734,9 @@ public abstract class PlayerImpl implements Player, Serializable {
// casting selected card
// TODO: fix costs (why is Panglacial Wurm automatically accepting payment?)
game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), Boolean.TRUE);
targetPlayer.cast(targetPlayer.chooseAbilityForCast(card, game, false), game, false, null);
game.getState().setValue("PlayFromNotOwnHandZone" + card.getId(), null);
castableCards.remove(card.getId());
casted = true;
}