* Karn Liberated - Fixed that the from exile brought back creatures could wrongly not attack during the first turn of the reset game.

This commit is contained in:
LevelX2 2014-09-11 08:16:41 +02:00
parent ffb373b1fb
commit 39abcf31d9

View file

@ -52,6 +52,8 @@ import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentImpl;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
@ -207,6 +209,8 @@ class KarnLiberatedDelayedEffect extends OneShotEffect {
cards.addAll(exile);
for (Card card: cards.getCards(game)) {
card.putOntoBattlefield(game, Zone.EXILED, source.getSourceId(), source.getControllerId());
Permanent permanent = game.getPermanent(card.getId());
((PermanentImpl)permanent).removeSummoningSickness();
}
return true;
}