diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 3c495327b3e..4a7c862222f 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -54066,12 +54066,14 @@ Unstoppable Slasher|Duskmourn: House of Horror|119|R|{2}{B}|Creature - Zombie As Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.| Valgavoth's Faithful|Duskmourn: House of Horror|121|U|{B}|Creature - Human Cleric|1|1|{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.| Vile Mutilator|Duskmourn: House of Horror|122|U|{5}{B}{B}|Creature - Demon|6|5|As an additional cost to cast this spell, sacrifice a creature or enchantment.$Flying, trample$When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.| +Withering Torment|Duskmourn: House of Horror|124|U|{2}{B}|Instant|||Destroy target creature or enchantment. You lose 2 life.| Betrayer's Bargain|Duskmourn: House of Horror|126|U|{1}{R}|Instant|||As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}.$Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.| Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}| Charred Foyer // Warped Space|Duskmourn: House of Horror|129|M|{3}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.$Warped Space${4}{R}{R}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.| Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.| Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.| Diversion Specialist|Duskmourn: House of Horror|132|U|{3}{R}|Creature - Human Warrior|4|3|Menace${1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.| +Enduring Courage|Duskmourn: House of Horror|133|R|{2}{R}{R}|Enchantment Creature - Dog Glimmer|3|3|Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.$When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.| Fear of Being Hunted|Duskmourn: House of Horror|134|U|{1}{R}{R}|Enchantment Creature - Nightmare|4|2|Haste$Fear of Being Hunted must be blocked if able.| Fear of Burning Alive|Duskmourn: House of Horror|135|U|{4}{R}{R}|Enchantment Creature - Nightmare|4|4|When Fear of Burning Alive enters, it deals 4 damage to each opponent.$Delirium -- Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.| Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When Fear of Missing Out enters, discard a card, then draw a card.$Delirium -- Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.| @@ -54103,10 +54105,10 @@ Balustrade Wurm|Duskmourn: House of Horror|168|R|{3}{G}{G}|Creature - Wurm|5|5|T Bashful Beastie|Duskmourn: House of Horror|169|C|{4}{G}|Creature - Beast|5|4|When Bashful Beastie dies, manifest dread.| Break Down the Door|Duskmourn: House of Horror|170|U|{2}{G}|Instant|||Choose one --$* Exile target artifact.$* Exile target enchantment.$* Manifest dread.| Cautious Survivor|Duskmourn: House of Horror|172|C|{3}{G}|Creature - Elf Survivor|4|4|Survival -- At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.| -Coordinated Clobbering|Duskmourn: House of Horror|173|C|{G}|Sorcery|||Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.| -Cryptid Inspector|Duskmourn: House of Horror|174|C|{2}{G}|Creature Elf Warrior|2|3|Vigilance$Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.| +Coordinated Clobbering|Duskmourn: House of Horror|173|U|{G}|Sorcery|||Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.| +Cryptid Inspector|Duskmourn: House of Horror|174|C|{2}{G}|Creature - Elf Warrior|2|3|Vigilance$Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.| Defiant Survivor|Duskmourn: House of Horror|175|U|{2}{G}|Creature - Human Survivor|3|2|Survival -- At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread.| -Flesh Burrower|Duskmourn: House of Horror|178|C|{1}{G}|Creature Insect|2|2|Deathtouch$Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.| +Flesh Burrower|Duskmourn: House of Horror|178|C|{1}{G}|Creature - Insect|2|2|Deathtouch$Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.| Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature - Horror|4|2|Reach$When Grasping Longneck dies, you gain 2 life.| Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lands you control have "{T}: Add one mana of any color."$Rickety Gazebo${3}{G}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.| Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever Hauntwoods Shrieker attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.| @@ -54118,6 +54120,7 @@ Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4| Overgrown Zealot|Duskmourn: House of Horror|193|U|{1}{G}|Creature - Elf Druid|0|4|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to turn permanents face up.| Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.| Patchwork Beastie|Duskmourn: House of Horror|195|U|{G}|Artifact Creature - Beast|3|3|Delirium -- Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard.$At the beginning of your upkeep, you may mill a card.| +Rootwise Survivor|Duskmourn: House of Horror|196|U|{3}{G}{G}|Creature - Human Survivor|3|4|Haste$Survival -- At the beginning of your second main phase, if Rootwise Survivor is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.| Say Its Name|Duskmourn: House of Horror|197|C|{1}{G}|Sorcery|||Mill three cards. Then you may return a creature or land card from your graveyard to your hand.$Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.| Slavering Branchsnapper|Duskmourn: House of Horror|198|C|{4}{G}{G}|Creature - Lizard|7|6|Trample$Forestcycling {2}| Spineseeker Centipede|Duskmourn: House of Horror|199|C|{2}{G}|Creature - Insect|2|1|When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.$Delirium -- Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.| @@ -54133,13 +54136,14 @@ Baseball Bat|Duskmourn: House of Horror|209|U|{G}{W}|Artifact - Equipment|||When Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread.| Drag to the Roots|Duskmourn: House of Horror|213|U|{2}{B}{G}|Instant|||Delirium -- This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.$Destroy target nonland permanent.| Fear of Infinity|Duskmourn: House of Horror|214|U|{1}{U}{B}|Enchantment Creature - Nightmare|2|2|Flying, lifelink$Fear of Infinity can't block.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.| +Gremlin Tamer|Duskmourn: House of Horror|215|U|{W}{U}|Creature - Human Scout|2|2|Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.| Growing Dread|Duskmourn: House of Horror|216|U|{G}{U}|Enchantment|||Flash$When Growing Dread enters, manifest dread.$Whenever you turn a permanent face up, put a +1/+1 counter on it.| Inquisitive Glimmer|Duskmourn: House of Horror|217|U|{W}{U}|Enchantment Creature - Fox Glimmer|2|3|Enchantment spells you cast cost {1} less to cast.$Unlock costs you pay cost {1} less.| Intruding Soulrager|Duskmourn: House of Horror|218|U|{U}{R}|Creature - Spirit|2|2|Vigilance${T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.| The Jolly Balloon Man|Duskmourn: House of Horror|219|R|{1}{R}{W}|Legendary Creature - Human Clown|1|4|Haste${1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.| Kaito, Bane of Nightmares|Duskmourn: House of Horror|220|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.| Midnight Mayhem|Duskmourn: House of Horror|222|U|{2}{R}{W}|Sorcery|||Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn.| -Nashi, Searcher in the Dark|Duskmourn: House of Horror|223|R|{U}{B}|Legendary Creature Rat Ninja Wizard|2|2|Menace$Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.| +Nashi, Searcher in the Dark|Duskmourn: House of Horror|223|R|{U}{B}|Legendary Creature - Rat Ninja Wizard|2|2|Menace$Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.| Niko, Light of Hope|Duskmourn: House of Horror|224|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko, Light of Hope enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.| Oblivious Bookworm|Duskmourn: House of Horror|225|U|{G}{U}|Creature - Human Wizard|2|3|At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.| Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|