forked from External/mage
Can't be activated effects - fixed that some restricted effects show abilities as playable (example: Sharkey, Tyrant of the Shire and Karakas, fixed #10642)
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21ad11dbdc
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393dbc4047
9 changed files with 136 additions and 44 deletions
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@ -55,11 +55,11 @@ public class PlayableObjectStats implements Serializable, Copyable<PlayableObjec
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// collect info about abilities for card icons popup, must be simple online text (html symbols are possible)
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// some long html tags can be miss (example: ability extra hint) -- that's ok
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String shortInfo = ability.toString();
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shortInfo = shortInfo.replace("<br>", " ");
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shortInfo = shortInfo.replace("\n", " ");
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if (shortInfo.length() > 50) {
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shortInfo = shortInfo.substring(0, 50 - 1) + "...";
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}
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shortInfo = shortInfo.replace("<br>", " ");
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shortInfo = shortInfo.replace("\n", " ");
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dest.add(new PlayableObjectRecord(ability.getId(), shortInfo));
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}
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}
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@ -91,7 +91,7 @@ public class PlayableObjectStats implements Serializable, Copyable<PlayableObjec
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+ this.other.size();
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}
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public List<String> getPlayableAbilities() {
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public List<String> getPlayableAbilityNames() {
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List<String> all = new ArrayList<>();
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all.addAll(this.basicManaAbilities.stream().map(PlayableObjectRecord::getValue).sorted().collect(Collectors.toList()));
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all.addAll(this.basicPlayAbilities.stream().map(PlayableObjectRecord::getValue).sorted().collect(Collectors.toList()));
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@ -100,6 +100,15 @@ public class PlayableObjectStats implements Serializable, Copyable<PlayableObjec
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return all;
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}
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public List<UUID> getPlayableAbilityIds() {
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List<UUID> all = new ArrayList<>();
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all.addAll(this.basicManaAbilities.stream().map(PlayableObjectRecord::getId).collect(Collectors.toList()));
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all.addAll(this.basicPlayAbilities.stream().map(PlayableObjectRecord::getId).collect(Collectors.toList()));
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all.addAll(this.basicCastAbilities.stream().map(PlayableObjectRecord::getId).collect(Collectors.toList()));
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all.addAll(this.other.stream().map(PlayableObjectRecord::getId).collect(Collectors.toList()));
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return all;
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}
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public int getPlayableImportantAmount() {
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// return only important abilities (e.g. show it as card icons)
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return this.other.size();
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