forked from External/mage
Can't be activated effects - fixed that some restricted effects show abilities as playable (example: Sharkey, Tyrant of the Shire and Karakas, fixed #10642)
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9 changed files with 136 additions and 44 deletions
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@ -247,6 +247,7 @@ public class GameEvent implements Serializable {
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*/
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ACTIVATE_ABILITY, ACTIVATED_ABILITY,
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/* ACTIVATE_ABILITY, ACTIVATED_ABILITY,
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WARNING, do not use choose dialogs inside, can be calls multiple types, e.g. on playable checking
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targetId id of the ability to activate / use
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sourceId sourceId of the object with that ability
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playerId player that tries to use this ability
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