forked from External/mage
refactored Player.gainLife() to include source
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254935da39
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209 changed files with 221 additions and 218 deletions
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@ -103,7 +103,7 @@ class GainThatMuchLifeEffect extends OneShotEffect {
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if (controller != null) {
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int amount = (Integer) getValue("damage");
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if (amount > 0) {
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controller.gainLife(amount, game);
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controller.gainLife(amount, game, source);
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}
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return true;
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