Updated implementation of Unpredictable Cyclone (#6423)

* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
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Evan Kranzler 2020-04-16 08:04:21 -04:00 committed by GitHub
parent 80b7f8493b
commit 378dfbf89a
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GPG key ID: 4AEE18F83AFDEB23
279 changed files with 465 additions and 378 deletions

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@ -311,9 +311,9 @@ public interface Player extends MageItem, Copyable<Player> {
void shuffleLibrary(Ability source, Game game);
int drawCards(int num, Game game);
int drawCards(int num, UUID sourceId, Game game);
int drawCards(int num, Game game, List<UUID> appliedEffects);
int drawCards(int num, UUID sourceId, Game game, List<UUID> appliedEffects);
boolean cast(SpellAbility ability, Game game, boolean noMana, MageObjectReference reference);