Updated implementation of Unpredictable Cyclone (#6423)

* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
This commit is contained in:
Evan Kranzler 2020-04-16 08:04:21 -04:00 committed by GitHub
parent 80b7f8493b
commit 378dfbf89a
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GPG key ID: 4AEE18F83AFDEB23
279 changed files with 465 additions and 378 deletions

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@ -1,8 +1,5 @@
package mage.actions;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.actions.impl.MageAction;
import mage.actions.score.ArtificialScoringSystem;
import mage.cards.Card;
@ -12,6 +9,10 @@ import mage.game.events.GameEvent;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
* Action for drawing cards.
*
@ -37,11 +38,12 @@ public class MageDrawAction extends MageAction {
/**
* Draw and set action score.
*
* @param game Game context.
* @param sourceId
* @param game Game context.
* @return
*/
@Override
public int doAction(Game game) {
public int doAction(UUID sourceId, Game game) {
int numDrawn = 0;
int score = 0;
GameEvent event = GameEvent.getEvent(GameEvent.EventType.DRAW_CARDS, player.getId(), null, player.getId(), null, amount);
@ -49,7 +51,7 @@ public class MageDrawAction extends MageAction {
if (amount < 2 || !game.replaceEvent(event)) {
amount = event.getAmount();
for (int i = 0; i < amount; i++) {
int value = drawCard(game);
int value = drawCard(sourceId, game);
if (value == NEGATIVE_VALUE) {
continue;
}
@ -62,7 +64,7 @@ public class MageDrawAction extends MageAction {
if (player.isEmptyDraw()) {
event = GameEvent.getEvent(GameEvent.EventType.EMPTY_DRAW, player.getId(), player.getId());
if (!game.replaceEvent(event)) {
game.doAction(new MageLoseGameAction(player, MageLoseGameAction.DRAW_REASON));
game.doAction(new MageLoseGameAction(player, MageLoseGameAction.DRAW_REASON), sourceId);
}
}
@ -76,11 +78,12 @@ public class MageDrawAction extends MageAction {
* Draw a card if possible (there is no replacement effect that prevent us
* from drawing). Fire event about card drawn.
*
* @param sourceId
* @param game
* @return
*/
protected int drawCard(Game game) {
GameEvent event = GameEvent.getEvent(GameEvent.EventType.DRAW_CARD, player.getId(), player.getId());
protected int drawCard(UUID sourceId, Game game) {
GameEvent event = GameEvent.getEvent(GameEvent.EventType.DRAW_CARD, player.getId(), sourceId, player.getId());
event.addAppliedEffects(appliedEffects);
if (!game.replaceEvent(event)) {
Card card = player.getLibrary().removeFromTop(game);