Updated implementation of Unpredictable Cyclone (#6423)

* updated implementation of Unpredictable Cyclone, refactored drawCard method

* fixed another small implementation error

* added test for Unpredictable Cyclone

* updated Unpredictable Cyclone test
This commit is contained in:
Evan Kranzler 2020-04-16 08:04:21 -04:00 committed by GitHub
parent 80b7f8493b
commit 378dfbf89a
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GPG key ID: 4AEE18F83AFDEB23
279 changed files with 465 additions and 378 deletions

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@ -59,7 +59,7 @@ public class DrawCardAllEffect extends OneShotEffect {
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.drawCards(amount.calculate(game, source, this), game);
player.drawCards(amount.calculate(game, source, this), source.getSourceId(), game);
}
}
break;
@ -67,7 +67,7 @@ public class DrawCardAllEffect extends OneShotEffect {
for (UUID playerId : game.getOpponents(controller.getId())) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.drawCards(amount.calculate(game, source, this), game);
player.drawCards(amount.calculate(game, source, this), source.getSourceId(), game);
}
}
break;