diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt
index 4a7c862222f..b655a337b8a 100644
--- a/Utils/mtg-cards-data.txt
+++ b/Utils/mtg-cards-data.txt
@@ -53993,8 +53993,10 @@ Friendly Ghost|Duskmourn: House of Horror|12|C|{3}{W}|Creature - Spirit|2|4|Flyi
Glimmer Seeker|Duskmourn: House of Horror|14|U|{2}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.|
Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|15|C|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$Elegant Rotunda${2}{W}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.|
Hardened Escort|Duskmourn: House of Horror|16|C|{2}{W}|Creature - Human Soldier|2|4|Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.|
+Jump Scare|Duskmourn: House of Horror|17|C|{W}|Instant|||Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.|
Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
Lionheart Glimmer|Duskmourn: House of Horror|19|U|{3}{W}{W}|Enchantment Creature - Cat Glimmer|2|5|Ward {2}$Whenever you attack, creatures you control get +1/+1 until end of turn.|
+Optimistic Scavenger|Duskmourn: House of Horror|21|U|{W}|Creature - Human Scout|1|1|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.|
Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.|
Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.|
Patched Plaything|Duskmourn: House of Horror|24|U|{2}{W}|Artifact Creature - Toy|4|3|Double strike$Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.|
@@ -54010,13 +54012,16 @@ Unsettling Twins|Duskmourn: House of Horror|38|C|{3}{W}|Creature - Human|2|2|Whe
Unwanted Remake|Duskmourn: House of Horror|39|U|{W}|Instant|||Destroy target creature. Its controller manifests dread.|
Veteran Survivor|Duskmourn: House of Horror|40|U|{W}|Creature - Human Survivor|2|1|Survival -- At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.$As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof.|
The Wandering Rescuer|Duskmourn: House of Horror|41|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
+Abhorrent Oculus|Duskmourn: House of Horror|42|M|{2}{U}|Creature - Eye|5|5|As an additional cost to cast this spell, exile six cards from your graveyard.$Flying$At the beginning of each opponent's upkeep, manifest dread.|
Bottomless Pool // Locker Room|Duskmourn: House of Horror|43|U|{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return up to one target creature to its owner's hand.$Locker Room${4}{U}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
Central Elevator // Promising Stairs|Duskmourn: House of Horror|44|R|{3}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$Promising Stairs${2}{U}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.|
Clammy Prowler|Duskmourn: House of Horror|45|C|{3}{U}|Enchantment Creature - Horror|2|5|Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.|
Creeping Peeper|Duskmourn: House of Horror|46|C|{1}{U}|Creature - Eye|2|1|{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.|
Cursed Windbreaker|Duskmourn: House of Horror|47|U|{2}{U}|Artifact - Equipment|||When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature.$Equipped creature has flying.$Equip {3}|
Daggermaw Megalodon|Duskmourn: House of Horror|48|C|{4}{U}{U}|Creature - Shark|5|7|Vigilance$Islandcycling {2}|
+Duskmourn's Domination|Duskmourn: House of Horror|50|U|{4}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets -3/-0 and loses all abilities.|
Enduring Curiosity|Duskmourn: House of Horror|51|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
+Enter the Enigma|Duskmourn: House of Horror|52|C|{U}|Sorcery|||Target creature can't be blocked this turn.$Draw a card.|
Fear of Failed Tests|Duskmourn: House of Horror|55|U|{4}{U}|Enchantment Creature - Nightmare|2|7|Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.|
Fear of Falling|Duskmourn: House of Horror|56|U|{3}{U}{U}|Enchantment Creature - Nightmare|4|4|Flying$Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.|
Fear of Impostors|Duskmourn: House of Horror|57|U|{1}{U}{U}|Enchantment Creature - Nightmare|3|2|Flash$When Fear of Impostors enters, counter target spell. Its controller manifests dread.|
@@ -54028,6 +54033,7 @@ Marina Vendrell's Grimoire|Duskmourn: House of Horror|64|R|{5}{U}|Legendary Arti
The Mindskinner|Duskmourn: House of Horror|66|R|{U}{U}{U}|Legendary Enchantment Creature - Nightmare|10|1|The Mindskinner can't be blocked.$If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.|
Mirror Room // Fractured Realm|Duskmourn: House of Horror|67|M|{2}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$Fractured Realm${5}{U}{U}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.|
Overlord of the Floodpits|Duskmourn: House of Horror|68|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.|
+Paranormal Analyst|Duskmourn: House of Horror|69|U|{1}{U}|Creature - Human Detective|1|3|Whenever you manifest dread, put a card you put into your graveyard this way into your hand.|
Piranha Fly|Duskmourn: House of Horror|70|C|{1}{U}|Creature - Fish Insect|2|1|Flying$Piranha Fly enters tapped.|
Scrabbling Skullcrab|Duskmourn: House of Horror|71|U|{U}|Creature - Crab Skeleton|0|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards.|
Silent Hallcreeper|Duskmourn: House of Horror|72|R|{1}{U}|Enchantment Creature - Horror|1|1|Silent Hallcreeper can't be blocked.$Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen --$* Put two +1/+1 counters on Silent Hallcreeper.$* Draw a card.$* Silent Hallcreeper becomes a copy of another target creature you control.|
@@ -54040,6 +54046,7 @@ Unable to Scream|Duskmourn: House of Horror|78|C|{U}|Enchantment - Aura|||Enchan
Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.|
Vanish from Sight|Duskmourn: House of Horror|82|C|{3}{U}|Instant|||Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1.|
Appendage Amalgam|Duskmourn: House of Horror|83|C|{2}{B}|Enchantment Creature - Horror|3|2|Flash$Whenever Appendage Amalgam attacks, surveil 1.|
+Balemurk Leech|Duskmourn: House of Horror|84|C|{1}{B}|Creature Leech|2|2|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.|
Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
Commune with Evil|Duskmourn: House of Horror|87|U|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.|
Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|Cynical Loner can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.|
@@ -54055,12 +54062,17 @@ Funeral Room // Awakening Hall|Duskmourn: House of Horror|100|M|{2}{B}|Enchantme
Give In to Violence|Duskmourn: House of Horror|101|C|{1}{B}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
Grievous Wound|Duskmourn: House of Horror|102|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
Innocuous Rat|Duskmourn: House of Horror|103|C|{1}{B}|Creature - Rat|1|1|When Innocuous Rat dies, manifest dread.|
+Let's Play a Game|Duskmourn: House of Horror|105|U|{3}{B}|Sorcery|||Delirium -- Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.$* Creatures your opponents control get -1/-1 until end of turn.$* Each opponent discards two cards.$* Each opponent loses 3 life and you gain 3 life.|
Leyline of the Void|Duskmourn: House of Horror|106|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.|
+Live or Die|Duskmourn: House of Horror|107|U|{3}{B}{B}|Instant|||Choose one --$* Return target creature card from your graveyard to the battlefield.$* Destroy target creature.|
Meathook Massacre II|Duskmourn: House of Horror|108|M|{X}{X}{B}{B}{B}{B}|Legendary Enchantment|||When Meathook Massacre II enters, each player sacrifices X creatures.$Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.$Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.|
Murder|Duskmourn: House of Horror|110|C|{1}{B}{B}|Instant|||Destroy target creature.|
Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.|
+Osseous Sticktwister|Duskmourn: House of Horror|112|U|{1}{B}|Artifact Creature - Scarecrow|2|2|Lifelink$Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.|
Popular Egotist|Duskmourn: House of Horror|114|U|{2}{B}|Creature - Human Rogue|3|2|{1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it.$Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.|
Resurrected Cultist|Duskmourn: House of Horror|115|C|{2}{B}|Creature - Human Cleric|4|1|Delirium -- {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
+Spectral Snatcher|Duskmourn: House of Horror|116|C|{4}{B}{B}|Creature - Spirit|6|5|Ward--Discard a card.$Swampcycling {2}|
+Sporogenic Infection|Duskmourn: House of Horror|117|U|{1}{B}|Enchantment - Aura|||Enchant creature$When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature.$When enchanted creature is dealt damage, destroy it.|
Unholy Annex // Ritual Chamber|Duskmourn: House of Horror|118|R|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$Ritual Chamber${3}{B}{B}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 6/6 black Demon creature token with flying.|
Unstoppable Slasher|Duskmourn: House of Horror|119|R|{2}{B}|Creature - Zombie Assassin|2|3|Deathtouch$Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.$When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.|
Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
@@ -54090,6 +54102,7 @@ Overlord of the Boilerbilges|Duskmourn: House of Horror|146|M|{4}{R}{R}|Enchantm
Piggy Bank|Duskmourn: House of Horror|148|U|{1}{R}|Artifact Creature - Boar Toy|3|2|When Piggy Bank dies, create a Treasure token.|
Pyroclasm|Duskmourn: House of Horror|149|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.|
Ragged Playmate|Duskmourn: House of Horror|150|C|{1}{R}|Artifact Creature - Toy|2|2|{1}, {T}: Target creature with power 2 or less can't be blocked this turn.|
+Rampaging Soulrager|Duskmourn: House of Horror|151|C|{2}{R}|Creature - Spirit|1|4|Rampaging Soulrager gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.|
Razorkin Hordecaller|Duskmourn: House of Horror|152|U|{4}{R}|Creature - Human Clown Berserker|4|4|Haste$Whenever you attack, create a 1/1 red Gremlin creature token.|
Razorkin Needlehead|Duskmourn: House of Horror|153|R|{R}{R}|Creature - Human Assassin|2|2|Razorkin Needlehead has first strike during your turn.$Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.|
The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
@@ -54104,18 +54117,23 @@ Anthropede|Duskmourn: House of Horror|167|C|{3}{G}|Creature - Insect|3|4|Reach$W
Balustrade Wurm|Duskmourn: House of Horror|168|R|{3}{G}{G}|Creature - Wurm|5|5|This spell can't be countered.$Trample, haste$Delirium -- {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
Bashful Beastie|Duskmourn: House of Horror|169|C|{4}{G}|Creature - Beast|5|4|When Bashful Beastie dies, manifest dread.|
Break Down the Door|Duskmourn: House of Horror|170|U|{2}{G}|Instant|||Choose one --$* Exile target artifact.$* Exile target enchantment.$* Manifest dread.|
+Cathartic Parting|Duskmourn: House of Horror|171|C|{1}{G}|Sorcery|||The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.|
Cautious Survivor|Duskmourn: House of Horror|172|C|{3}{G}|Creature - Elf Survivor|4|4|Survival -- At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.|
Coordinated Clobbering|Duskmourn: House of Horror|173|U|{G}|Sorcery|||Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.|
Cryptid Inspector|Duskmourn: House of Horror|174|C|{2}{G}|Creature - Elf Warrior|2|3|Vigilance$Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.|
Defiant Survivor|Duskmourn: House of Horror|175|U|{2}{G}|Creature - Human Survivor|3|2|Survival -- At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread.|
+Enduring Vitality|Duskmourn: House of Horror|176|R|{1}{G}{G}|Enchantment Creature - Elk Glimmer|3|3|Vigilance$Creatures you control have "{T}: Add one mana of any color."$When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
Flesh Burrower|Duskmourn: House of Horror|178|C|{1}{G}|Creature - Insect|2|2|Deathtouch$Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.|
+Frantic Strength|Duskmourn: House of Horror|179|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2 and has trample.|
Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature - Horror|4|2|Reach$When Grasping Longneck dies, you gain 2 life.|
Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lands you control have "{T}: Add one mana of any color."$Rickety Gazebo${3}{G}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.|
Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever Hauntwoods Shrieker attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
Hedge Shredder|Duskmourn: House of Horror|183|R|{2}{G}{G}|Artifact - Vehicle|5|5|Whenever Hedge Shredder attacks, you may mill two cards.$Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.$Crew 1|
House Cartographer|Duskmourn: House of Horror|185|U|{1}{G}|Creature - Human Scout Survivor|2|2|Survival -- At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.|
Insidious Fungus|Duskmourn: House of Horror|186|U|{G}|Creature - Fungus|1|2|{2}, Sacrifice Insidious Fungus: Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Draw a card. Then you may put a land card from your hand onto the battlefield tapped.|
+Kona, Rescue Beastie|Duskmourn: House of Horror|187|R|{3}{G}|Legendary Creature - Beast Survivor|4|3|Survival - At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield|
Leyline of Mutation|Duskmourn: House of Horror|188|R|{2}{G}{G}|Enchantment|||If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.|
+Manifest Dread|Duskmourn: House of Horror|189|C|{1}{G}|Sorcery|||Manifest dread.|
Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.|
Overgrown Zealot|Duskmourn: House of Horror|193|U|{1}{G}|Creature - Elf Druid|0|4|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to turn permanents face up.|
Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
@@ -54133,10 +54151,11 @@ Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When Wa
Wickerfolk Thresher|Duskmourn: House of Horror|207|U|{3}{G}|Artifact Creature - Scarecrow|5|4|Delirium -- Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.|
Arabella, Abandoned Doll|Duskmourn: House of Horror|208|U|{R}{W}|Legendary Artifact Creature - Toy|1|3|Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.|
Baseball Bat|Duskmourn: House of Horror|209|U|{G}{W}|Artifact - Equipment|||When Baseball Bat enters, attach it to target creature you control.$Equipped creature gets +1/+1.$Whenever equipped creature attacks, tap up to one target creature.$Equip {3}|
+Broodspinner|Duskmourn: House of Horror|211|U|{B}{G}|Creature - Spider|2|3|Reach$When Broodspinner enters, surveil 2.${4}{B}{G}, {T}, Sacrifice Broodspinner: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.|
Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread.|
Drag to the Roots|Duskmourn: House of Horror|213|U|{2}{B}{G}|Instant|||Delirium -- This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.$Destroy target nonland permanent.|
Fear of Infinity|Duskmourn: House of Horror|214|U|{1}{U}{B}|Enchantment Creature - Nightmare|2|2|Flying, lifelink$Fear of Infinity can't block.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.|
-Gremlin Tamer|Duskmourn: House of Horror|215|U|{W}{U}|Creature - Human Scout|2|2|Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.|
+Gremlin Tamer|Duskmourn: House of Horror|215|U|{W}{U}|Creature - Human Scout|2|2|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.|
Growing Dread|Duskmourn: House of Horror|216|U|{G}{U}|Enchantment|||Flash$When Growing Dread enters, manifest dread.$Whenever you turn a permanent face up, put a +1/+1 counter on it.|
Inquisitive Glimmer|Duskmourn: House of Horror|217|U|{W}{U}|Enchantment Creature - Fox Glimmer|2|3|Enchantment spells you cast cost {1} less to cast.$Unlock costs you pay cost {1} less.|
Intruding Soulrager|Duskmourn: House of Horror|218|U|{U}{R}|Creature - Spirit|2|2|Vigilance${T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.|
@@ -54147,6 +54166,7 @@ Nashi, Searcher in the Dark|Duskmourn: House of Horror|223|R|{U}{B}|Legendary Cr
Niko, Light of Hope|Duskmourn: House of Horror|224|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko, Light of Hope enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.|
Oblivious Bookworm|Duskmourn: House of Horror|225|U|{G}{U}|Creature - Human Wizard|2|3|At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.|
Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
+Restricted Office // Lecture Hall|Duskmourn: House of Horror|227|R|{2}{W}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this room, destroy all creatures with power 3 or greater.$Lecture Hall${5}{U}{U}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Other permanents you control have hexproof.|
Rite of the Moth|Duskmourn: House of Horror|229|U|{1}{W}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with a finality counter on it.$Flashback {3}{W}{W}{B}|
Sawblade Skinripper|Duskmourn: House of Horror|231|U|{1}{B}{R}|Creature - Human Assassin|3|2|Menace${2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.$At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.|
Shrewd Storyteller|Duskmourn: House of Horror|232|U|{1}{G}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.|
@@ -54160,11 +54180,14 @@ Winter, Misanthropic Guide|Duskmourn: House of Horror|240|R|{1}{B}{R}{G}|Legenda
Zimone, All-Questioning|Duskmourn: House of Horror|241|R|{1}{G}{U}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.|
Attack-in-the-Box|Duskmourn: House of Horror|242|U|{3}|Artifact Creature - Toy|2|4|Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.|
Bear Trap|Duskmourn: House of Horror|243|C|{1}|Artifact|||Flash${3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.|
+Conductive Machete|Duskmourn: House of Horror|244|U|{4}|Artifact - Equipment|||When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature.$Equipped creature gets +2/+1.$Equip {4}|
Found Footage|Duskmourn: House of Horror|246|C|{1}|Artifact - Clue|||You may look at face-down creatures your opponents control any time.${2}, Sacrifice Found Footage: Surveil 2, then draw a card.|
Friendly Teddy|Duskmourn: House of Horror|247|C|{2}|Artifact Creature - Bear Toy|2|2|When Friendly Teddy dies, each player draws a card.|
Ghost Vacuum|Duskmourn: House of Horror|248|R|{1}|Artifact|||{T}: Exile target card from a graveyard.${6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.|
Glimmerlight|Duskmourn: House of Horror|249|C|{2}|Artifact - Equipment|||When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token.$Equipped creature gets +1/+1.$Equip {1}|
Haunted Screen|Duskmourn: House of Horror|250|U|{3}|Artifact|||{T}: Add {W} or {B}.${T}, Pay 1 life: Add {G}, {U}, or {R}.${7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.|
+Malevolent Chandelier|Duskmourn: House of Horror|252|C|{6}|Artifact Creature - Construct|4|4|Flying${2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.|
+Marvin, Murderous Mimic|Duskmourn: House of Horror|253|R|{2}|Legendary Artifact Creature - Toy|2|2|Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.|
Saw|Duskmourn: House of Horror|254|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.$Equip {2}|
Abandoned Campground|Duskmourn: House of Horror|255|C||Land|||Abandoned Campground enters tapped unless a player has 13 or less life.${T}: Add {W} or {U}.|
Blazemire Verge|Duskmourn: House of Horror|256|R||Land|||{T}: Add {B}.${T}: Add {R}. Activate only if you control a Swamp or a Mountain.|