forked from External/mage
Added test for Persist, including a test for existing bug where Murder Investigation uses the wrong permanent for gaining power to calculate number of tokens.
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2 changed files with 133 additions and 2 deletions
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.abilities.keywords;
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import junit.framework.Assert;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* 702.78. Persist
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* 702.78a Persist is a triggered ability. "Persist" means "When this permanent is put into a graveyard
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* from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its
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* owner's control with a -1/-1 counter on it."
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*
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* @author LevelX2
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*/
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public class PersistTest extends CardTestPlayerBase {
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/**
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* Tests Safehold Elite don't returns from Persist if already a -1/-1 counter
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* was put on it from another source
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*
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*/
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@Test
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public void testUndyingdoesntTriggerWithMinusCounter() {
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// Safehold Elite 2/2 {1}{G/W}
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// Creature - Elf Scout
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//
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// Persist
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addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
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// Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
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addCard(Zone.HAND, playerB, "Virulent Wound",1);
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addCard(Zone.HAND, playerB, "Lightning Bolt",1);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Virulent Wound", "Safehold Elite");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Safehold Elite", 0);
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assertGraveyardCount(playerA, "Safehold Elite", 1);
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// one poison counter from Virulent Wound
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Assert.assertEquals(1, playerA.getCounters().getCount(CounterType.POISON));
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}
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/**
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* If a card with persist is removed from a graveyard before the persist ability resolves, persist will do nothing.
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*/
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@Test
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public void testWontTriggerIfPersistCardIsRemovedFromGraveyard() {
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// Safehold Elite 2/2 {1}{G/W}
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// Creature - Elf Scout
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//
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// Persist
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addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
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// Exile target card from a graveyard. You gain 3 life.
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addCard(Zone.HAND, playerB, "Lightning Bolt",1);
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addCard(Zone.HAND, playerB, "Shadowfeed",1);
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Shadowfeed", "Safehold Elite","Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 23);
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assertPermanentCount(playerA, "Safehold Elite", 0);
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assertGraveyardCount(playerA, "Safehold Elite", 0);
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}
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/**
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* Tests Safehold Elite with persist returns to battlefield with -1/-1 counter
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* Murder Investigation puts 2 tokens onto battlefield because enchanted Safehold Elite
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* was 2/2
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*
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*/
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@Test
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public void testUndyingTriggersInTime() {
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// Safehold Elite {1}{G/W}
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// Creature - Elf Scout
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// 2/2
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// Persist
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addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Murder Investigation",2);
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addCard(Zone.HAND, playerB, "Lightning Bolt",2);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder Investigation", "Safehold Elite");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
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// choose triggered ability order
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playerA.addChoice("When enchanted creature dies, put X 1/1 red and white Soldier creature token with haste onto the battlefield, where X is its power.");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite", "When enchanted creature dies, put X 1/1 red and white Soldier creature token with haste onto the battlefield, where X is its power");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Safehold Elite", 1);
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assertPowerToughness(playerA, "Safehold Elite", 1, 1);
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// because enchanted Safehold Elite's P/T was 2/2, Murder Investigation has to put 2 Soldier onto the battlefield
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assertPermanentCount(playerA, "Soldier", 2);
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}
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}
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@ -62,9 +62,9 @@ public class CrypticCommandTest extends CardTestPlayerBase {
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setModeChoice(playerB, "1"); // Counter target spell
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setModeChoice(playerB, "4"); // Draw a card
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remand", "Thoughtseize", "Cryptic Command");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remand", "Thoughtseize", "Cast Cryptic Command");
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setStopAt(1, PhaseStep.END_TURN);
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setStopAt(1, PhaseStep.CLEANUP);
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execute();
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assertLife(playerA, 20);
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