Added test for Persist, including a test for existing bug where Murder Investigation uses the wrong permanent for gaining power to calculate number of tokens.

This commit is contained in:
LevelX2 2014-05-25 17:40:21 +02:00
parent 7b28b6a545
commit 36854f222b
2 changed files with 133 additions and 2 deletions

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@ -0,0 +1,131 @@
/*
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* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.cards.abilities.keywords;
import junit.framework.Assert;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* 702.78. Persist
* 702.78a Persist is a triggered ability. "Persist" means "When this permanent is put into a graveyard
* from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its
* owner's control with a -1/-1 counter on it."
*
* @author LevelX2
*/
public class PersistTest extends CardTestPlayerBase {
/**
* Tests Safehold Elite don't returns from Persist if already a -1/-1 counter
* was put on it from another source
*
*/
@Test
public void testUndyingdoesntTriggerWithMinusCounter() {
// Safehold Elite 2/2 {1}{G/W}
// Creature - Elf Scout
//
// Persist
addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
// Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
addCard(Zone.HAND, playerB, "Virulent Wound",1);
addCard(Zone.HAND, playerB, "Lightning Bolt",1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Virulent Wound", "Safehold Elite");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Safehold Elite", 0);
assertGraveyardCount(playerA, "Safehold Elite", 1);
// one poison counter from Virulent Wound
Assert.assertEquals(1, playerA.getCounters().getCount(CounterType.POISON));
}
/**
* If a card with persist is removed from a graveyard before the persist ability resolves, persist will do nothing.
*/
@Test
public void testWontTriggerIfPersistCardIsRemovedFromGraveyard() {
// Safehold Elite 2/2 {1}{G/W}
// Creature - Elf Scout
//
// Persist
addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
// Exile target card from a graveyard. You gain 3 life.
addCard(Zone.HAND, playerB, "Lightning Bolt",1);
addCard(Zone.HAND, playerB, "Shadowfeed",1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Shadowfeed", "Safehold Elite","Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerB, 23);
assertPermanentCount(playerA, "Safehold Elite", 0);
assertGraveyardCount(playerA, "Safehold Elite", 0);
}
/**
* Tests Safehold Elite with persist returns to battlefield with -1/-1 counter
* Murder Investigation puts 2 tokens onto battlefield because enchanted Safehold Elite
* was 2/2
*
*/
@Test
public void testUndyingTriggersInTime() {
// Safehold Elite {1}{G/W}
// Creature - Elf Scout
// 2/2
// Persist
addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Murder Investigation",2);
addCard(Zone.HAND, playerB, "Lightning Bolt",2);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder Investigation", "Safehold Elite");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
// choose triggered ability order
playerA.addChoice("When enchanted creature dies, put X 1/1 red and white Soldier creature token with haste onto the battlefield, where X is its power.");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite", "When enchanted creature dies, put X 1/1 red and white Soldier creature token with haste onto the battlefield, where X is its power");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Safehold Elite", 1);
assertPowerToughness(playerA, "Safehold Elite", 1, 1);
// because enchanted Safehold Elite's P/T was 2/2, Murder Investigation has to put 2 Soldier onto the battlefield
assertPermanentCount(playerA, "Soldier", 2);
}
}

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@ -62,9 +62,9 @@ public class CrypticCommandTest extends CardTestPlayerBase {
setModeChoice(playerB, "1"); // Counter target spell
setModeChoice(playerB, "4"); // Draw a card
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remand", "Thoughtseize", "Cryptic Command");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remand", "Thoughtseize", "Cast Cryptic Command");
setStopAt(1, PhaseStep.END_TURN);
setStopAt(1, PhaseStep.CLEANUP);
execute();
assertLife(playerA, 20);