* Hinder - Fixed that the countered spell was always moved to top of library.

This commit is contained in:
LevelX2 2015-12-31 12:45:58 +01:00
parent 554e81a462
commit 35c672fa7a
14 changed files with 126 additions and 33 deletions

View file

@ -32,6 +32,7 @@ import java.util.Date;
import java.util.UUID;
import mage.MageObject;
import mage.constants.Zone;
import mage.constants.ZoneDetail;
import mage.game.Game;
import mage.game.events.GameEvent;
import org.apache.log4j.Logger;
@ -82,10 +83,10 @@ public class SpellStack extends ArrayDeque<StackObject> {
}
public boolean counter(UUID objectId, UUID sourceId, Game game) {
return counter(objectId, sourceId, game, Zone.GRAVEYARD, false, true);
return counter(objectId, sourceId, game, Zone.GRAVEYARD, false, ZoneDetail.TOP);
}
public boolean counter(UUID objectId, UUID sourceId, Game game, Zone zone, boolean owner, boolean onTop) {
public boolean counter(UUID objectId, UUID sourceId, Game game, Zone zone, boolean owner, ZoneDetail zoneDetail) {
// the counter logic is copied by some spells to handle replacement effects of the countered spell
// so if logic is changed here check those spells for needed changes too
// Concerned cards to check: Hinder, Spell Crumple
@ -108,7 +109,7 @@ public class SpellStack extends ArrayDeque<StackObject> {
if (!(stackObject instanceof Spell)) { // spells are removed from stack by the card movement
this.remove(stackObject);
}
stackObject.counter(sourceId, game, zone, owner, onTop);
stackObject.counter(sourceId, game, zone, owner, zoneDetail);
if (!game.isSimulation()) {
game.informPlayers(counteredObjectName + " is countered by " + sourceObject.getLogName());
}