diff --git a/Mage.Sets/src/mage/cards/t/TaskMageAssembly.java b/Mage.Sets/src/mage/cards/t/TaskMageAssembly.java new file mode 100644 index 00000000000..395b6421491 --- /dev/null +++ b/Mage.Sets/src/mage/cards/t/TaskMageAssembly.java @@ -0,0 +1,103 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.cards.t; + +import java.util.UUID; +import mage.abilities.Ability; +import mage.abilities.StateTriggeredAbility; +import mage.abilities.common.ActivateAsSorceryActivatedAbility; +import mage.abilities.costs.mana.ManaCostsImpl; +import mage.abilities.effects.common.DamageTargetEffect; +import mage.abilities.effects.common.InfoEffect; +import mage.abilities.effects.common.SacrificeSourceEffect; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.TargetController; +import mage.constants.Zone; +import mage.game.Game; +import mage.game.events.GameEvent; +import mage.filter.common.FilterCreaturePermanent; +import mage.target.common.TargetCreaturePermanent; + +/** + * + * @author L_J + */ +public class TaskMageAssembly extends CardImpl { + + public TaskMageAssembly(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}"); + + // When there are no creatures on the battlefield, sacrifice Task Mage Assembly. + this.addAbility(new TaskMageAssemblyStateTriggeredAbility()); + + // {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. + ActivateAsSorceryActivatedAbility ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new ManaCostsImpl("{2}")); + ability.addTarget(new TargetCreaturePermanent()); + ability.setMayActivate(TargetController.ANY); + ability.addEffect(new InfoEffect("Any player may activate this ability")); + this.addAbility(ability); + } + + public TaskMageAssembly(final TaskMageAssembly card) { + super(card); + } + + @Override + public TaskMageAssembly copy() { + return new TaskMageAssembly(this); + } +} + +class TaskMageAssemblyStateTriggeredAbility extends StateTriggeredAbility { + + public TaskMageAssemblyStateTriggeredAbility() { + super(Zone.BATTLEFIELD, new SacrificeSourceEffect()); + } + + public TaskMageAssemblyStateTriggeredAbility(final TaskMageAssemblyStateTriggeredAbility ability) { + super(ability); + } + + @Override + public TaskMageAssemblyStateTriggeredAbility copy() { + return new TaskMageAssemblyStateTriggeredAbility(this); + } + + @Override + public boolean checkTrigger(GameEvent event, Game game) { + return game.getBattlefield().count(new FilterCreaturePermanent(), this.getSourceId(), this.getControllerId(), game) == 0; + } + + @Override + public String getRule() { + return new StringBuilder("When there are no creatures on the battlefield, ").append(super.getRule()).toString() ; + } + +}