network: reworked client-server events (related to triggers dialog problem from #11173) (#11189)

* added bad connection mode to test client works on slow network, use -Dxmage.badconnection;
* added bad connection protection in events processing due event type;
* split events to different types (can be ignored, must be synced, etc);
* removed some unused server events.
This commit is contained in:
Oleg Agafonov 2023-09-21 18:40:52 +04:00 committed by GitHub
parent fa8e93a29d
commit 342979a55a
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 299 additions and 202 deletions

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@ -122,8 +122,8 @@ public final class GamePanel extends javax.swing.JPanel {
private JPopupMenu popupMenuTriggerOrder;
// keep game data for updates/re-draws
// warning, it keeps updates from GAME_UPDATE events only and ignore another events with GameView
static class LastGameData {
int messageId;
GameView game;
boolean showPlayable;
Map<String, Serializable> options;
@ -571,7 +571,7 @@ public final class GamePanel extends javax.swing.JPanel {
}
}
public synchronized void init(GameView game) {
public synchronized void init(int messageId, GameView game) {
addPlayers(game);
// default menu states
setMenuStates(
@ -581,7 +581,7 @@ public final class GamePanel extends javax.swing.JPanel {
holdingPriority
);
updateGame(game);
updateGame(messageId, game);
}
private void addPlayers(GameView game) {
@ -706,12 +706,12 @@ public final class GamePanel extends javax.swing.JPanel {
*/
}
public synchronized void updateGame(GameView game) {
updateGame(game, false, null, null);
public synchronized void updateGame(int messageId, GameView game) {
updateGame(messageId, game, false, null, null);
}
public synchronized void updateGame(GameView game, boolean showPlayable, Map<String, Serializable> options, Set<UUID> targets) {
keepLastGameData(game, showPlayable, options, targets);
public synchronized void updateGame(int messageId, GameView game, boolean showPlayable, Map<String, Serializable> options, Set<UUID> targets) {
keepLastGameData(messageId, game, showPlayable, options, targets);
prepareSelectableView();
updateGame();
}
@ -946,6 +946,7 @@ public final class GamePanel extends javax.swing.JPanel {
}
}
//logger.info("game update, message = " + lastGameData.messageId + ", options = " + lastGameData.options + ", priority = " + lastGameData.game.getPriorityPlayerName());
feedbackPanel.disableUndo();
feedbackPanel.updateOptions(lastGameData.options);
@ -1361,12 +1362,13 @@ public final class GamePanel extends javax.swing.JPanel {
windowMap.entrySet().removeIf(entry -> entry.getValue().isClosed());
}
public void ask(String question, GameView gameView, int messageId, Map<String, Serializable> options) {
updateGame(gameView, false, options, null);
this.feedbackPanel.prepareFeedback(FeedbackMode.QUESTION, question, false, options, messageId, true, gameView.getPhase());
public void ask(int messageId, GameView gameView, String question, Map<String, Serializable> options) {
updateGame(messageId, gameView, false, options, null);
this.feedbackPanel.prepareFeedback(FeedbackMode.QUESTION, question, false, options, true, gameView.getPhase());
}
private void keepLastGameData(GameView game, boolean showPlayable, Map<String, Serializable> options, Set<UUID> targets) {
private void keepLastGameData(int messageId, GameView game, boolean showPlayable, Map<String, Serializable> options, Set<UUID> targets) {
lastGameData.messageId = messageId;
lastGameData.game = game;
lastGameData.showPlayable = showPlayable;
lastGameData.options = options;
@ -1623,8 +1625,8 @@ public final class GamePanel extends javax.swing.JPanel {
* @param options
* @param messageId
*/
public void pickTarget(GameView gameView, Map<String, Serializable> options, String message, CardsView cardsView, Set<UUID> targets, boolean required, int messageId) {
updateGame(gameView, false, options, targets);
public void pickTarget(int messageId, GameView gameView, Map<String, Serializable> options, String message, CardsView cardsView, Set<UUID> targets, boolean required) {
updateGame(messageId, gameView, false, options, targets);
hideAll();
DialogManager.getManager(gameId).fadeOut();
clearPickTargetDialogs();
@ -1652,28 +1654,28 @@ public final class GamePanel extends javax.swing.JPanel {
dialog = prepareCardsDialog(message, cardsView, required, options0, popupMenuType);
options0.put("dialog", dialog);
}
this.feedbackPanel.prepareFeedback(required ? FeedbackMode.INFORM : FeedbackMode.CANCEL, message, gameView.getSpecial(), options0, messageId, true, gameView.getPhase());
this.feedbackPanel.prepareFeedback(required ? FeedbackMode.INFORM : FeedbackMode.CANCEL, message, gameView.getSpecial(), options0, true, gameView.getPhase());
if (dialog != null) {
this.pickTarget.add(dialog);
}
}
public void inform(String information, GameView gameView, int messageId) {
updateGame(gameView);
this.feedbackPanel.prepareFeedback(FeedbackMode.INFORM, information, gameView.getSpecial(), null, messageId, false, gameView.getPhase());
public void inform(int messageId, GameView gameView, String information) {
updateGame(messageId, gameView);
this.feedbackPanel.prepareFeedback(FeedbackMode.INFORM, information, gameView.getSpecial(), null, false, gameView.getPhase());
}
public void endMessage(GameView gameView, Map<String, Serializable> options, String message, int messageId) {
updateGame(gameView, false, options, null);
public void endMessage(int messageId, GameView gameView, Map<String, Serializable> options, String message) {
updateGame(messageId, gameView, false, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();
this.feedbackPanel.prepareFeedback(FeedbackMode.END, message, false, null, messageId, true, null);
this.feedbackPanel.prepareFeedback(FeedbackMode.END, message, false, null, true, null);
ArrowBuilder.getBuilder().removeAllArrows(gameId);
}
public void select(GameView gameView, Map<String, Serializable> options, String message, int messageId) {
updateGame(gameView, true, options, null);
public void select(int messageId, GameView gameView, Map<String, Serializable> options, String message) {
updateGame(messageId, gameView, true, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();
@ -1716,31 +1718,31 @@ public final class GamePanel extends javax.swing.JPanel {
priorityPlayerText = " / priority " + gameView.getPriorityPlayerName();
}
String messageToDisplay = message + FeedbackPanel.getSmallText(activePlayerText + " / " + gameView.getStep().toString() + priorityPlayerText);
this.feedbackPanel.prepareFeedback(FeedbackMode.SELECT, messageToDisplay, gameView.getSpecial(), panelOptions, messageId, true, gameView.getPhase());
this.feedbackPanel.prepareFeedback(FeedbackMode.SELECT, messageToDisplay, gameView.getSpecial(), panelOptions, true, gameView.getPhase());
}
public void playMana(GameView gameView, Map<String, Serializable> options, String message, int messageId) {
updateGame(gameView, true, options, null);
public void playMana(int messageId, GameView gameView, Map<String, Serializable> options, String message) {
updateGame(messageId, gameView, true, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();
this.feedbackPanel.prepareFeedback(FeedbackMode.CANCEL, message, gameView.getSpecial(), options, messageId, true, gameView.getPhase());
this.feedbackPanel.prepareFeedback(FeedbackMode.CANCEL, message, gameView.getSpecial(), options, true, gameView.getPhase());
}
public void playXMana(GameView gameView, Map<String, Serializable> options, String message, int messageId) {
updateGame(gameView, true, options, null);
public void playXMana(int messageId, GameView gameView, Map<String, Serializable> options, String message) {
updateGame(messageId, gameView, true, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();
this.feedbackPanel.prepareFeedback(FeedbackMode.CONFIRM, message, gameView.getSpecial(), null, messageId, true, gameView.getPhase());
this.feedbackPanel.prepareFeedback(FeedbackMode.CONFIRM, message, gameView.getSpecial(), null, true, gameView.getPhase());
}
public void replayMessage(String message) {
//TODO: implement this
}
public void pickAbility(GameView gameView, Map<String, Serializable> options, AbilityPickerView choices) {
updateGame(gameView, false, options, null);
public void pickAbility(int messageId, GameView gameView, Map<String, Serializable> options, AbilityPickerView choices) {
updateGame(messageId, gameView, false, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();
@ -1764,8 +1766,8 @@ public final class GamePanel extends javax.swing.JPanel {
return showCards;
}
public void getAmount(GameView gameView, Map<String, Serializable> options, int min, int max, String message) {
updateGame(gameView, false, options, null);
public void getAmount(int messageId, GameView gameView, Map<String, Serializable> options, int min, int max, String message) {
updateGame(messageId, gameView, false, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();
@ -1777,9 +1779,9 @@ public final class GamePanel extends javax.swing.JPanel {
}
}
public void getMultiAmount(List<MultiAmountMessage> messages, GameView gameView, Map<String, Serializable> options,
public void getMultiAmount(int messageId, GameView gameView, List<MultiAmountMessage> messages, Map<String, Serializable> options,
int min, int max) {
updateGame(gameView, false, options, null);
updateGame(messageId, gameView, false, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();
@ -1787,8 +1789,8 @@ public final class GamePanel extends javax.swing.JPanel {
SessionHandler.sendPlayerString(gameId, pickMultiNumber.getMultiAmount());
}
public void getChoice(GameView gameView, Map<String, Serializable> options, Choice choice, UUID objectId) {
updateGame(gameView, false, options, null);
public void getChoice(int messageId, GameView gameView, Map<String, Serializable> options, Choice choice, UUID objectId) {
updateGame(messageId, gameView, false, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();
@ -1813,8 +1815,8 @@ public final class GamePanel extends javax.swing.JPanel {
pickChoice.removeDialog();
}
public void pickPile(GameView gameView, Map<String, Serializable> options, String message, CardsView pile1, CardsView pile2) {
updateGame(gameView, false, options, null);
public void pickPile(int messageId, GameView gameView, Map<String, Serializable> options, String message, CardsView pile1, CardsView pile2) {
updateGame(messageId, gameView, false, options, null);
hideAll();
DialogManager.getManager(gameId).fadeOut();