fixed bug in pvp phase stops (now based on uuid, not player's name)

This commit is contained in:
magenoxx 2010-12-28 13:32:25 +03:00
parent 5df3a6e488
commit 33d29bcdac
4 changed files with 31 additions and 8 deletions

View file

@ -36,6 +36,7 @@ import javax.swing.JOptionPane;
import mage.client.MageFrame;
import mage.client.chat.ChatPanel;
import mage.client.plugins.impl.Plugins;
import mage.client.util.GameManager;
import mage.interfaces.callback.CallbackClient;
import mage.interfaces.callback.ClientCallback;
import mage.util.Logging;
@ -73,6 +74,7 @@ public class Client implements CallbackClient {
try {
if (callback.getMethod().equals("startGame")) {
UUID[] data = (UUID[]) callback.getData();
GameManager.getInstance().setCurrentPlayerUUID(data[1]);
gameStarted(data[0], data[1]);
}
else if (callback.getMethod().equals("replayGame")) {