[SPM] Implement Carnage, Crimson Chaos

This commit is contained in:
jmlundeen 2025-08-29 15:46:34 -05:00
parent 3c6a18f24e
commit 33c19fbc0f
3 changed files with 177 additions and 0 deletions

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@ -0,0 +1,116 @@
package mage.cards.c;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksEachCombatStaticAbility;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.MayhemAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ManaValuePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import java.util.UUID;
/**
*
* @author Jmlundeen
*/
public final class CarnageCrimsonChaos extends CardImpl {
private static final FilterCard filter = new FilterCard("creature card with mana value 3 or less");
static {
filter.add(new ManaValuePredicate(ComparisonType.OR_LESS, 3));
}
public CarnageCrimsonChaos(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{R}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.SYMBIOTE);
this.subtype.add(SubType.VILLAIN);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Trample
this.addAbility(TrampleAbility.getInstance());
// When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Ability ability = new EntersBattlefieldTriggeredAbility(new CarnageCrimsonChaosReturnEffect());
ability.addTarget(new TargetCardInYourGraveyard(filter));
this.addAbility(ability);
// Mayhem {B}{R}
this.addAbility(new MayhemAbility(this, "{B}{R}"));
}
private CarnageCrimsonChaos(final CarnageCrimsonChaos card) {
super(card);
}
@Override
public CarnageCrimsonChaos copy() {
return new CarnageCrimsonChaos(this);
}
}
class CarnageCrimsonChaosReturnEffect extends OneShotEffect {
public CarnageCrimsonChaosReturnEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains \"This creature attacks each combat if able\" and \"When this creature deals combat damage to a player, sacrifice it.\"";
}
protected CarnageCrimsonChaosReturnEffect(final CarnageCrimsonChaosReturnEffect effect) {
super(effect);
}
@Override
public CarnageCrimsonChaosReturnEffect copy() {
return new CarnageCrimsonChaosReturnEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Card card = game.getCard(source.getFirstTarget());
if (card == null) {
return false;
}
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
Permanent permanent = CardUtil.getPermanentFromCardPutToBattlefield(card, game);
if (permanent == null) {
return false;
}
Ability attacksEachTurnAbility = new AttacksEachCombatStaticAbility();
Ability damageTriggerAbility = new DealsCombatDamageToAPlayerTriggeredAbility(new SacrificeSourceEffect());
ContinuousEffect effectOne = new GainAbilityTargetEffect(attacksEachTurnAbility, Duration.WhileOnBattlefield);
effectOne.setTargetPointer(new FixedTarget(permanent, game));
ContinuousEffect effectTwo = new GainAbilityTargetEffect(damageTriggerAbility, Duration.WhileOnBattlefield);
effectTwo.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effectOne, source);
game.addEffect(effectTwo, source);
return true;
}
}

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@ -25,6 +25,7 @@ public final class MarvelsSpiderMan extends ExpansionSet {
cards.add(new SetCardInfo("Anti-Venom, Horrifying Healer", 244, Rarity.MYTHIC, mage.cards.a.AntiVenomHorrifyingHealer.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Anti-Venom, Horrifying Healer", 244, Rarity.MYTHIC, mage.cards.a.AntiVenomHorrifyingHealer.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Aunt May", 3, Rarity.UNCOMMON, mage.cards.a.AuntMay.class)); cards.add(new SetCardInfo("Aunt May", 3, Rarity.UNCOMMON, mage.cards.a.AuntMay.class));
cards.add(new SetCardInfo("Beetle, Legacy Criminal", 26, Rarity.COMMON, mage.cards.b.BeetleLegacyCriminal.class)); cards.add(new SetCardInfo("Beetle, Legacy Criminal", 26, Rarity.COMMON, mage.cards.b.BeetleLegacyCriminal.class));
cards.add(new SetCardInfo("Carnage, Crimson Chaos", 9999, Rarity.RARE, mage.cards.c.CarnageCrimsonChaos.class));
cards.add(new SetCardInfo("Daily Bugle Reporters", 6, Rarity.COMMON, mage.cards.d.DailyBugleReporters.class)); cards.add(new SetCardInfo("Daily Bugle Reporters", 6, Rarity.COMMON, mage.cards.d.DailyBugleReporters.class));
cards.add(new SetCardInfo("Doc Ock's Henchmen", 30, Rarity.COMMON, mage.cards.d.DocOcksHenchmen.class)); cards.add(new SetCardInfo("Doc Ock's Henchmen", 30, Rarity.COMMON, mage.cards.d.DocOcksHenchmen.class));
cards.add(new SetCardInfo("Doc Ock, Sinister Scientist", 29, Rarity.COMMON, mage.cards.d.DocOckSinisterScientist.class)); cards.add(new SetCardInfo("Doc Ock, Sinister Scientist", 29, Rarity.COMMON, mage.cards.d.DocOckSinisterScientist.class));

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@ -0,0 +1,60 @@
package org.mage.test.cards.single.spm;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author Jmlundeen
*/
public class CarnageCrimsonChaosTest extends CardTestPlayerBase {
/*
Carnage, Crimson Chaos
{2}{B}{R}
Legendary Creature - Symbiote Villain
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem {B}{R}
4/3
*/
private static final String carnageCrimsonChaos = "Carnage, Crimson Chaos";
/*
Concordant Crossroads
{G}
World Enchantment
All creatures have haste.
*/
private static final String concordantCrossroads = "Concordant Crossroads";
/*
Bear Cub
{1}{G}
Creature - Bear
2/2
*/
private static final String bearCub = "Bear Cub";
@Test
public void testCarnageCrimsonChaos() {
setStrictChooseMode(true);
addCard(Zone.BATTLEFIELD, playerA, concordantCrossroads);
addCard(Zone.HAND, playerA, carnageCrimsonChaos);
addCard(Zone.GRAVEYARD, playerA, bearCub);
addCard(Zone.BATTLEFIELD, playerA, "Badlands", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, carnageCrimsonChaos);
addTarget(playerA, bearCub);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, bearCub, 1);
assertLife(playerB, 20 - 2);
}
}