forked from External/mage
Genericize Target Adjusters (#12107)
* Create generic X MV adjuster * Update XTargetsAdjuster * Create DynamicValueTargetsAdjuster to replace VerseCounterAdjuster * Convert XTargetsAdjuster to use DynamicValueTargetsAdjuster * Genericize MV target adjuster * Converting custom classes for A and B cards, fix Back in Town to only target creature cards * Add Power and Toughness target adjusters, C cards * Set up and use Monstrosity X DynamicValue * Move Scry amount dynamic value to common, add D and E cards * Convert F to I cards * Cards K-M * N, O cards * Cards O-R * S cards (check Scrap Welder) * Cards T - Z * Rename target adjusters * Add filter messages, don't add 0 count targets * Clear blueprint targets (just in case), fix target names, Temporal Firestorm is not target * Requested renames * Aether Burst is "up to" * Review fixes * Add new cards, add source to dynamic value calculation
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161 changed files with 949 additions and 2567 deletions
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@ -10,7 +10,7 @@ import mage.constants.SubType;
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public final class TuskenRaiderToken extends TokenImpl {
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public TuskenRaiderToken() {
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super("Tusken Raider Token", "white Tusken Raider creature token");
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super("Tusken Raider Token", "1/1 white Tusken Raider creature token");
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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cardType.add(CardType.CREATURE);
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