From 31961cd700debc2f01f80d9ce175eaa9affed6b3 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Tue, 23 Apr 2013 21:31:54 +0200 Subject: [PATCH] Fixed wrong activation cost of Vital Splicer's regenerate ability. --- Mage.Sets/src/mage/sets/newphyrexia/VitalSplicer.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/newphyrexia/VitalSplicer.java b/Mage.Sets/src/mage/sets/newphyrexia/VitalSplicer.java index fc9f98c0cc7..9b29d0da831 100644 --- a/Mage.Sets/src/mage/sets/newphyrexia/VitalSplicer.java +++ b/Mage.Sets/src/mage/sets/newphyrexia/VitalSplicer.java @@ -71,8 +71,11 @@ public class VitalSplicer extends CardImpl { this.power = new MageInt(1); this.toughness = new MageInt(1); + // When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GolemToken()))); - Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new ManaCostsImpl("{1}{G}")); + + // {1}: Regenerate target Golem you control. + Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new ManaCostsImpl("{1}")); ability.addTarget(new TargetCreaturePermanent(filter)); this.addAbility(ability); }