forked from External/mage
refactor: improved damaged batch events, added todo to fix (related to #10870)
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27 changed files with 138 additions and 125 deletions
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@ -118,15 +118,16 @@ public class GameEvent implements Serializable {
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*/
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DAMAGED_PLAYER,
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/* DAMAGED_PLAYER_BATCH
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combines all player damaged events in one single event
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/* DAMAGED_BATCH_FOR_PLAYERS,
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combines all player damage events to a single batch (event)
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*/
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DAMAGED_PLAYER_BATCH,
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DAMAGED_BATCH_FOR_PLAYERS,
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/* DAMAGED_PLAYER_BATCH_ONE_PLAYER
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combines all player damaged events for a single player in one single event
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/* DAMAGED_BATCH_FOR_ONE_PLAYER
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combines all player damage events to a single batch (event) and split it per damaged player
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playerId the id of the damaged player
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*/
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DAMAGED_PLAYER_BATCH_ONE_PLAYER,
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DAMAGED_BATCH_FOR_ONE_PLAYER,
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/* DAMAGE_CAUSES_LIFE_LOSS,
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targetId the id of the damaged player
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@ -406,10 +407,10 @@ public class GameEvent implements Serializable {
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DAMAGE_PERMANENT,
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DAMAGED_PERMANENT,
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/* DAMAGED_PERMANENT_BATCH
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combine all permanent damage events to single event
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/* DAMAGED_BATCH_FOR_PERMANENTS
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combine all permanent damage events to a single batch (event)
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*/
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DAMAGED_PERMANENT_BATCH,
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DAMAGED_BATCH_FOR_PERMANENTS,
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DESTROY_PERMANENT,
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/* DESTROY_PERMANENT_BY_LEGENDARY_RULE
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