forked from External/mage
refactor: improved damaged batch events, added todo to fix (related to #10870)
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27 changed files with 138 additions and 125 deletions
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@ -8,7 +8,7 @@ import mage.constants.Zone;
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import mage.game.Controllable;
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import mage.game.Game;
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import mage.game.events.DamagedEvent;
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import mage.game.events.DamagedPlayerBatchEvent;
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import mage.game.events.DamagedBatchForPlayersEvent;
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import mage.game.events.GameEvent;
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import mage.target.targetpointer.FixedTarget;
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@ -57,12 +57,12 @@ class InitiativeDamageTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_PLAYER_BATCH;
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return event.getType() == GameEvent.EventType.DAMAGED_BATCH_FOR_PLAYERS;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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DamagedPlayerBatchEvent dEvent = (DamagedPlayerBatchEvent) event;
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DamagedBatchForPlayersEvent dEvent = (DamagedBatchForPlayersEvent) event;
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UUID playerId = dEvent
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.getEvents()
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.stream()
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