Implementing Daybound/Nightbound mechanic (#8200)

* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-11-05 15:11:23 -04:00 committed by GitHub
parent 6d4e5672c3
commit 30afb11cd2
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305 changed files with 2174 additions and 1064 deletions

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@ -28,14 +28,12 @@ public final class CatapultFodder extends CardImpl {
this.subtype.add(SubType.ZOMBIE);
this.power = new MageInt(1);
this.toughness = new MageInt(5);
this.transformable = true;
this.secondSideCardClazz = mage.cards.c.CatapultCaptain.class;
// At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.
this.addAbility(new TransformAbility());
this.addAbility(new ConditionalInterveningIfTriggeredAbility(
new BeginningOfCombatTriggeredAbility(new TransformSourceEffect(true, true), TargetController.YOU, false),
new BeginningOfCombatTriggeredAbility(new TransformSourceEffect(), TargetController.YOU, false),
CatapultFodderCondition.instance,
"At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform {this}"
));