forked from External/mage
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state * remove card exclusion for testing * added functional implementation to abilities from main branch * functionally implemented NightCondition * updated DayNightHint * added support for nightbound entering transformed at night * [MID] Implemented Unnatural Moonrise * [MID] Implemented The Celestus * added some docs * changed access for state day/night methods * added transformation to day/night switch * re-added unfinished filter, removed day/night cards * fixed some errors with transforming * added hints to all day/night cards * added transformation prevention plus a test * added Immerwolf test * [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge * refactored some cards to not use isTransformable * removed transformable parameter * simplified some transform code * fixed null pointer exception * removed unnecessary canTransform method * fixed a small error * reworked implementation of rule 701.28f * small change in transform logic * fixed failiing test * fixed verify failure * small merge change * added support for day/night switching based on spells cast * [MID] Implemented Curse of Leeches / Leeching Lurkers * moved day/night handling to untap step * added tests for cards which set day and trigger from a change * [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris * added support for creatures transforming to match day/night when necessary * fixed verify failures * fixed another verify failure * remove temporary verify skip * added transform message * removed unnecessary transform message * [MID] Implemented Angelic Enforcer / Enduring Angel * updated DayNightHint with more information * fixed verify failure * merge fix * fixed Startled Awake / Persistent Nightmare / Moonmist interaction * added another test for Moonmist * merge fix * merge fix * [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder * merge fix * [MID] various text fixes * [MID] a few more text fixes * Merge fix * Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style); * fixed a test failure * Merge fix Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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305 changed files with 2174 additions and 1064 deletions
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@ -2,14 +2,15 @@
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package mage.game.turn;
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import java.util.UUID;
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import mage.constants.PhaseStep;
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import mage.game.Game;
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import mage.game.events.GameEvent.EventType;
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import mage.players.Player;
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import mage.watchers.common.CastSpellLastTurnWatcher;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class UntapStep extends Step {
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@ -28,6 +29,7 @@ public class UntapStep extends Step {
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@Override
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public void beginStep(Game game, UUID activePlayerId) {
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super.beginStep(game, activePlayerId);
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handleDayNight(game);
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Player activePlayer = game.getPlayer(activePlayerId);
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//20091005 - 502.1/703.4a
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activePlayer.phasing(game);
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@ -41,4 +43,18 @@ public class UntapStep extends Step {
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return new UntapStep(this);
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}
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private void handleDayNight(Game game) {
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if (!game.hasDayNight() || game.getTurnNum() <= 1) {
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return;
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}
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int previousSpells = game
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.getState()
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.getWatcher(CastSpellLastTurnWatcher.class)
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.getActivePlayerPrevTurnCount();
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if (game.checkDayNight(true) && previousSpells == 0) {
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game.setDaytime(false);
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} else if (game.checkDayNight(false) && previousSpells >= 2) {
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game.setDaytime(true);
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}
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}
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}
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