Implementing Daybound/Nightbound mechanic (#8200)

* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-11-05 15:11:23 -04:00 committed by GitHub
parent 6d4e5672c3
commit 30afb11cd2
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305 changed files with 2174 additions and 1064 deletions

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@ -5,6 +5,7 @@ import mage.abilities.Abilities;
import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCosts;
import mage.abilities.keyword.NightboundAbility;
import mage.abilities.keyword.TransformAbility;
import mage.cards.Card;
import mage.cards.LevelerCard;
@ -70,7 +71,8 @@ public class PermanentCard extends PermanentImpl {
maxLevelCounters = ((LevelerCard) card).getMaxLevelCounters();
}
if (isTransformable()) {
if (game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId()) != null) {
if (game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId()) != null
|| NightboundAbility.checkCard(this, game)) {
game.getState().setValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId(), null);
setTransformed(true);
TransformAbility.transform(this, getSecondCardFace(), game, null);
@ -132,14 +134,10 @@ public class PermanentCard extends PermanentImpl {
this.cardNumber = card.getCardNumber();
this.usesVariousArt = card.getUsesVariousArt();
this.transformable = card.isTransformable();
if (this.transformable) {
this.nightCard = card.isNightCard();
if (!this.nightCard) {
this.secondSideCard = card.getSecondCardFace();
this.secondSideCardClazz = this.secondSideCard.getClass();
}
if (card.getSecondCardFace() != null) {
this.secondSideCardClazz = card.getSecondCardFace().getClass();
}
this.nightCard = card.isNightCard();
this.flipCard = card.isFlipCard();
this.flipCardName = card.getFlipCardName();
}