forked from External/mage
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state * remove card exclusion for testing * added functional implementation to abilities from main branch * functionally implemented NightCondition * updated DayNightHint * added support for nightbound entering transformed at night * [MID] Implemented Unnatural Moonrise * [MID] Implemented The Celestus * added some docs * changed access for state day/night methods * added transformation to day/night switch * re-added unfinished filter, removed day/night cards * fixed some errors with transforming * added hints to all day/night cards * added transformation prevention plus a test * added Immerwolf test * [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge * refactored some cards to not use isTransformable * removed transformable parameter * simplified some transform code * fixed null pointer exception * removed unnecessary canTransform method * fixed a small error * reworked implementation of rule 701.28f * small change in transform logic * fixed failiing test * fixed verify failure * small merge change * added support for day/night switching based on spells cast * [MID] Implemented Curse of Leeches / Leeching Lurkers * moved day/night handling to untap step * added tests for cards which set day and trigger from a change * [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris * added support for creatures transforming to match day/night when necessary * fixed verify failures * fixed another verify failure * remove temporary verify skip * added transform message * removed unnecessary transform message * [MID] Implemented Angelic Enforcer / Enduring Angel * updated DayNightHint with more information * fixed verify failure * merge fix * fixed Startled Awake / Persistent Nightmare / Moonmist interaction * added another test for Moonmist * merge fix * merge fix * [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder * merge fix * [MID] various text fixes * [MID] a few more text fixes * Merge fix * Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style); * fixed a test failure * Merge fix Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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305 changed files with 2174 additions and 1064 deletions
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@ -5,6 +5,7 @@ import mage.abilities.Abilities;
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import mage.abilities.Ability;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.keyword.NightboundAbility;
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import mage.abilities.keyword.TransformAbility;
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import mage.cards.Card;
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import mage.cards.LevelerCard;
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@ -70,7 +71,8 @@ public class PermanentCard extends PermanentImpl {
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maxLevelCounters = ((LevelerCard) card).getMaxLevelCounters();
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}
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if (isTransformable()) {
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if (game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId()) != null) {
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if (game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId()) != null
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|| NightboundAbility.checkCard(this, game)) {
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game.getState().setValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + getId(), null);
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setTransformed(true);
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TransformAbility.transform(this, getSecondCardFace(), game, null);
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@ -132,14 +134,10 @@ public class PermanentCard extends PermanentImpl {
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this.cardNumber = card.getCardNumber();
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this.usesVariousArt = card.getUsesVariousArt();
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this.transformable = card.isTransformable();
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if (this.transformable) {
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this.nightCard = card.isNightCard();
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if (!this.nightCard) {
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this.secondSideCard = card.getSecondCardFace();
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this.secondSideCardClazz = this.secondSideCard.getClass();
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}
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if (card.getSecondCardFace() != null) {
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this.secondSideCardClazz = card.getSecondCardFace().getClass();
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}
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this.nightCard = card.isNightCard();
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this.flipCard = card.isFlipCard();
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this.flipCardName = card.getFlipCardName();
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}
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