Implementing Daybound/Nightbound mechanic (#8200)

* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-11-05 15:11:23 -04:00 committed by GitHub
parent 6d4e5672c3
commit 30afb11cd2
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GPG key ID: 4AEE18F83AFDEB23
305 changed files with 2174 additions and 1064 deletions

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@ -47,12 +47,16 @@ public interface Permanent extends Card, Controllable {
boolean flip(Game game);
boolean transform(Game game);
boolean transform(Ability source, Game game);
boolean transform(Ability source, Game game, boolean ignoreDayNight);
boolean isTransformed();
void setTransformed(boolean value);
int getTransformCount();
boolean isPhasedIn();
boolean isPhasedOutIndirectly();
@ -289,15 +293,6 @@ public interface Permanent extends Card, Controllable {
*/
boolean canUseActivatedAbilities(Game game);
/**
* Checks by restriction effects if the permanent can transform
*
* @param ability the ability that causes the transform
* @param game
* @return true - permanent can transform
*/
boolean canTransform(Ability ability, Game game);
boolean removeFromCombat(Game game);
boolean removeFromCombat(Game game, boolean withInfo);
@ -413,5 +408,4 @@ public interface Permanent extends Card, Controllable {
}
return getAttachedTo().equals(otherId);
}
}