forked from External/mage
Implementing Daybound/Nightbound mechanic (#8200)
* adding initial day/night support in game state * remove card exclusion for testing * added functional implementation to abilities from main branch * functionally implemented NightCondition * updated DayNightHint * added support for nightbound entering transformed at night * [MID] Implemented Unnatural Moonrise * [MID] Implemented The Celestus * added some docs * changed access for state day/night methods * added transformation to day/night switch * re-added unfinished filter, removed day/night cards * fixed some errors with transforming * added hints to all day/night cards * added transformation prevention plus a test * added Immerwolf test * [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge * refactored some cards to not use isTransformable * removed transformable parameter * simplified some transform code * fixed null pointer exception * removed unnecessary canTransform method * fixed a small error * reworked implementation of rule 701.28f * small change in transform logic * fixed failiing test * fixed verify failure * small merge change * added support for day/night switching based on spells cast * [MID] Implemented Curse of Leeches / Leeching Lurkers * moved day/night handling to untap step * added tests for cards which set day and trigger from a change * [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris * added support for creatures transforming to match day/night when necessary * fixed verify failures * fixed another verify failure * remove temporary verify skip * added transform message * removed unnecessary transform message * [MID] Implemented Angelic Enforcer / Enduring Angel * updated DayNightHint with more information * fixed verify failure * merge fix * fixed Startled Awake / Persistent Nightmare / Moonmist interaction * added another test for Moonmist * merge fix * merge fix * [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder * merge fix * [MID] various text fixes * [MID] a few more text fixes * Merge fix * Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style); * fixed a test failure * Merge fix Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
parent
6d4e5672c3
commit
30afb11cd2
305 changed files with 2174 additions and 1064 deletions
|
|
@ -47,12 +47,16 @@ public interface Permanent extends Card, Controllable {
|
|||
|
||||
boolean flip(Game game);
|
||||
|
||||
boolean transform(Game game);
|
||||
boolean transform(Ability source, Game game);
|
||||
|
||||
boolean transform(Ability source, Game game, boolean ignoreDayNight);
|
||||
|
||||
boolean isTransformed();
|
||||
|
||||
void setTransformed(boolean value);
|
||||
|
||||
int getTransformCount();
|
||||
|
||||
boolean isPhasedIn();
|
||||
|
||||
boolean isPhasedOutIndirectly();
|
||||
|
|
@ -289,15 +293,6 @@ public interface Permanent extends Card, Controllable {
|
|||
*/
|
||||
boolean canUseActivatedAbilities(Game game);
|
||||
|
||||
/**
|
||||
* Checks by restriction effects if the permanent can transform
|
||||
*
|
||||
* @param ability the ability that causes the transform
|
||||
* @param game
|
||||
* @return true - permanent can transform
|
||||
*/
|
||||
boolean canTransform(Ability ability, Game game);
|
||||
|
||||
boolean removeFromCombat(Game game);
|
||||
|
||||
boolean removeFromCombat(Game game, boolean withInfo);
|
||||
|
|
@ -413,5 +408,4 @@ public interface Permanent extends Card, Controllable {
|
|||
}
|
||||
return getAttachedTo().equals(otherId);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue