Implementing Daybound/Nightbound mechanic (#8200)

* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-11-05 15:11:23 -04:00 committed by GitHub
parent 6d4e5672c3
commit 30afb11cd2
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305 changed files with 2174 additions and 1064 deletions

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@ -43,7 +43,6 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
protected String tokenSetCode;
protected String tokenDescriptor;
protected Rarity rarity;
protected boolean transformable;
protected Class<?> secondSideCardClazz;
protected Card secondSideCard;
protected boolean nightCard;
@ -121,7 +120,6 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
tokenDescriptor = card.tokenDescriptor;
rarity = card.rarity;
transformable = card.transformable;
secondSideCardClazz = card.secondSideCardClazz;
secondSideCard = null; // will be set on first getSecondCardFace call if card has one
nightCard = card.nightCard;
@ -618,12 +616,7 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
@Override
public boolean isTransformable() {
return this.transformable;
}
@Override
public void setTransformable(boolean transformable) {
this.transformable = transformable;
return this.secondSideCardClazz != null || this.nightCard;
}
@Override