Implementing Daybound/Nightbound mechanic (#8200)

* adding initial day/night support in game state

* remove card exclusion for testing

* added functional implementation to abilities from main branch

* functionally implemented NightCondition

* updated DayNightHint

* added support for nightbound entering transformed at night

* [MID] Implemented Unnatural Moonrise

* [MID] Implemented The Celestus

* added some docs

* changed access for state day/night methods

* added transformation to day/night switch

* re-added unfinished filter, removed day/night cards

* fixed some errors with transforming

* added hints to all day/night cards

* added transformation prevention plus a test

* added Immerwolf test

* [MID] Implemented Tovolar, Dire Overlord / Tovolar, The Midnight Scourge

* refactored some cards to not use isTransformable

* removed transformable parameter

* simplified some transform code

* fixed null pointer exception

* removed unnecessary canTransform method

* fixed a small error

* reworked implementation of rule 701.28f

* small change in transform logic

* fixed failiing test

* fixed verify failure

* small merge change

* added support for day/night switching based on spells cast

* [MID] Implemented Curse of Leeches / Leeching Lurkers

* moved day/night handling to untap step

* added tests for cards which set day and trigger from a change

* [MID] Implemented Ludevic, Necrogenius / Olag, Ludevic's Hubris

* added support for creatures transforming to match day/night when necessary

* fixed verify failures

* fixed another verify failure

* remove temporary verify skip

* added transform message

* removed unnecessary transform message

* [MID] Implemented Angelic Enforcer / Enduring Angel

* updated DayNightHint with more information

* fixed verify failure

* merge fix

* fixed Startled Awake / Persistent Nightmare / Moonmist interaction

* added another test for Moonmist

* merge fix

* merge fix

* [MID] Implemented Baneblade Scoundrel / Baneclaw Marauder

* merge fix

* [MID] various text fixes

* [MID] a few more text fixes

* Merge fix

* Improved transform game logs (hints, source), fixed day/night logs, fixed miss game param (due code style);

* fixed a test failure

* Merge fix

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-11-05 15:11:23 -04:00 committed by GitHub
parent 6d4e5672c3
commit 30afb11cd2
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305 changed files with 2174 additions and 1064 deletions

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@ -80,6 +80,7 @@ public abstract class AbilityImpl implements Ability {
protected Outcome customOutcome = null; // uses for AI decisions instead effects
protected MageIdentifier identifier; // used to identify specific ability (e.g. to match with corresponding watcher)
protected String appendToRule = null;
protected int sourcePermanentTransformCount = 0;
public AbilityImpl(AbilityType abilityType, Zone zone) {
this.id = UUID.randomUUID();
@ -135,6 +136,7 @@ public abstract class AbilityImpl implements Ability {
this.identifier = ability.identifier;
this.activated = ability.activated;
this.appendToRule = ability.appendToRule;
this.sourcePermanentTransformCount = ability.sourcePermanentTransformCount;
}
@Override
@ -246,6 +248,7 @@ public abstract class AbilityImpl implements Ability {
if (getSourceObjectZoneChangeCounter() == 0) {
setSourceObjectZoneChangeCounter(game.getState().getZoneChangeCounter(getSourceId()));
}
setSourcePermanentTransformCount(game);
/* 20130201 - 601.2b
* If the player wishes to splice any cards onto the spell (see rule 702.45), he
@ -1292,6 +1295,24 @@ public abstract class AbilityImpl implements Ability {
return sourceObjectZoneChangeCounter;
}
@Override
public void setSourcePermanentTransformCount(Game game) {
Permanent permanent = getSourcePermanentOrLKI(game);
if (permanent != null) {
this.sourcePermanentTransformCount = permanent.getTransformCount();
}
}
@Override
public boolean checkTransformCount(Permanent permanent, Game game) {
if (permanent == null
|| !permanent.getId().equals(sourceId)
|| permanent.getZoneChangeCounter(game) != sourceObjectZoneChangeCounter) {
return true;
}
return permanent.getTransformCount() == sourcePermanentTransformCount;
}
@Override
public boolean canFizzle() {
return canFizzle;