* Some changes to game start logic (better handling for disconnected users). Changes to server logging.

This commit is contained in:
LevelX2 2014-12-08 01:30:18 +01:00
parent 5d30cf536b
commit 30869beca0
13 changed files with 132 additions and 107 deletions

View file

@ -44,7 +44,10 @@ import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import java.util.zip.GZIPOutputStream;
import mage.MageException;
import mage.abilities.Ability;
@ -95,6 +98,8 @@ public class GameController implements GameCallback {
private static final ExecutorService gameExecutor = ThreadExecutor.getInstance().getGameExecutor();
private static final Logger logger = Logger.getLogger(GameController.class);
protected ScheduledExecutorService joinWaitingExecutor = Executors.newSingleThreadScheduledExecutor();
private ConcurrentHashMap<UUID, GameSessionPlayer> gameSessions = new ConcurrentHashMap<>();
private ConcurrentHashMap<UUID, GameSessionWatcher> watchers = new ConcurrentHashMap<>();
private ConcurrentHashMap<UUID, PriorityTimer> timers = new ConcurrentHashMap<>();
@ -123,6 +128,7 @@ public class GameController implements GameCallback {
}
}
init();
}
public void cleanUp() {
@ -250,7 +256,16 @@ public class GameController implements GameCallback {
}
}
);
joinWaitingExecutor.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
try {
sendInfoAboutPlayersNotJoinedYet();
} catch(Exception ex) {
logger.fatal("Send info about player not joined yet:", ex);
}
}
}, 15, 15, TimeUnit.SECONDS);
checkStart();
}
@ -311,7 +326,7 @@ public class GameController implements GameCallback {
joinType = "rejoined";
}
user.addGame(playerId, gameSession);
logger.debug("Player " + playerId + " has " + joinType + " gameId: " + game.getId());
logger.debug("Player " + player.getName()+ " " + playerId + " has " + joinType + " gameId: " + game.getId());
ChatManager.getInstance().broadcast(chatId, "", game.getPlayer(playerId).getName() + " has " + joinType + " the game", MessageColor.ORANGE, true, MessageType.GAME);
checkStart();
}
@ -319,20 +334,56 @@ public class GameController implements GameCallback {
private synchronized void startGame() {
if (gameFuture == null) {
for (final Entry<UUID, GameSessionPlayer> entry: gameSessions.entrySet()) {
if (!entry.getValue().init()) {
logger.fatal("Unable to initialize client");
//TODO: generate client error message
GameManager.getInstance().removeGame(game.getId());
return;
}
entry.getValue().init();
}
GameWorker worker = new GameWorker(game, choosingPlayerId, this);
gameFuture = gameExecutor.submit(worker);
}
}
private void sendInfoAboutPlayersNotJoinedYet() {
for (Player player: game.getPlayers().values()) {
if (!player.hasLeft() && player.isHuman()) {
User user = getUserByPlayerId(player.getId());
if (user != null) {
if (!user.isConnected()) {
if (gameSessions.get(player.getId()) == null) {
// join the game because player has not joined are was removed because of disconnect
user.removeConstructing(player.getId());
GameManager.getInstance().joinGame(game.getId(), user.getId());
logger.debug("Player " + user.getName() + " (disconnected) has joined gameId: " +game.getId());
}
ChatManager.getInstance().broadcast(chatId, player.getName(), user.getPingInfo() + " is pending to join the game", MessageColor.BLUE, true, ChatMessage.MessageType.STATUS);
if (user.getSecondsDisconnected() > 240) {
// Cancel player join possibility lately after 4 minutes
logger.debug("Player " + user.getName() + " - canceled game (after 240 seconds) gameId: " +game.getId());
player.leave();
}
}
} else {
if (!player.hasLeft()) {
logger.debug("Player " + player.getName() + " canceled game (no user) gameId: " + game.getId());
player.leave();
}
}
}
}
checkStart();
}
private User getUserByPlayerId(UUID playerId) {
for(Map.Entry<UUID,UUID> entry: userPlayerMap.entrySet()) {
if (entry.getValue().equals(playerId)) {
return UserManager.getInstance().getUser(entry.getKey());
}
}
return null;
}
private void checkStart() {
if (allJoined()) {
joinWaitingExecutor.shutdownNow();
ThreadExecutor.getInstance().getCallExecutor().execute(
new Runnable() {
@Override
@ -345,8 +396,16 @@ public class GameController implements GameCallback {
private boolean allJoined() {
for (Player player: game.getPlayers().values()) {
if (player.isHuman() && gameSessions.get(player.getId()) == null) {
return false;
if (!player.hasLeft()) {
User user = getUserByPlayerId(player.getId());
if (user != null) {
if (!user.isConnected()) {
return false;
}
}
if (player.isHuman() && gameSessions.get(player.getId()) == null) {
return false;
}
}
}
return true;
@ -379,30 +438,23 @@ public class GameController implements GameCallback {
}
}
// public void removeUser(UUID userId) {
// UUID playerId = userPlayerMap.get(userId);
// if (playerId != null) {
// GameSession gameSession = gameSessions.get(playerId);
// if (gameSession != null) {
// gameSession.setKilled();
// gameSessions.remove(playerId);
// quitMatch(userId);
// userPlayerMap.remove(userId);
// }
// }
// GameWatcher gameWatcher = watchers.get(userId);
// if (gameWatcher != null) {
// gameWatcher.setKilled();
// watchers.remove(userId);
// }
// }
public void quitMatch(UUID userId) {
UUID playerId = getPlayerId(userId);
if (playerId != null) {
GameSessionPlayer gameSession = gameSessions.get(playerId);
if (gameSession != null) {
gameSession.quitGame();
if (allJoined()) {
GameSessionPlayer gameSession = gameSessions.get(playerId);
if (gameSession != null) {
gameSession.quitGame();
}
} else {
// The player did never join the game but the game controller was started because the player was still connected as the
// game was started. But the Client never called the join action. So now after the user is expired, the
// quit match is called and has to end the game, because the player never joined the game.
Player player = game.getPlayer(playerId);
if (player != null) {
player.leave();
checkStart(); // => So the game starts and gets an result or multiplayer game starts with active players
}
}
}
}