forked from External/mage
* Some changes to game start logic (better handling for disconnected users). Changes to server logging.
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5d30cf536b
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13 changed files with 132 additions and 107 deletions
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@ -360,18 +360,18 @@ public class SessionImpl implements Session {
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}
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client.showMessage("Unable to connect to server. " + message);
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if (logger.isTraceEnabled()) {
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t.printStackTrace();
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logger.trace("StackTrace", t);
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}
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}
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/**
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*
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* @param errorCall - was connection lost because of error
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* @param errorCall - was connection lost because of error - ask user if he want to try to reconnect
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*/
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@Override
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public synchronized void disconnect(boolean errorCall) {
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if (isConnected()) {
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logger.info("DISCONNECT still connected");
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logger.info("DISCONNECT (still connected)");
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sessionState = SessionState.DISCONNECTING;
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}
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if (connection == null || sessionState == SessionState.DISCONNECTED) {
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@ -1396,6 +1396,7 @@ public class SessionImpl implements Session {
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return true;
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} catch (MageException ex) {
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handleMageException(ex);
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disconnect(true);
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} catch (Throwable t) {
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handleThrowable(t);
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}
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