forked from External/mage
GUI, game: added default card hint to see day/night and next turn transform conditions (use player panel to see that hints, related to #8414)
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1 changed files with 5 additions and 0 deletions
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@ -19,6 +19,7 @@ import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect;
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import mage.abilities.effects.keyword.FinalityCounterEffect;
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import mage.abilities.effects.keyword.ShieldCounterEffect;
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import mage.abilities.effects.keyword.StunCounterEffect;
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import mage.abilities.hint.common.DayNightHint;
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import mage.abilities.keyword.*;
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import mage.abilities.mana.DelayedTriggeredManaAbility;
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import mage.abilities.mana.TriggeredManaAbility;
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@ -1443,6 +1444,9 @@ public abstract class GameImpl implements Game {
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getState().addWatcher(bloodthirstWatcher);
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}
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/**
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* Add source of some global effects (as hidden emblems), so users will see good image in stack and logs
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*/
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public void initGameDefaultHelperEmblems() {
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// Rad Counter's trigger source
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@ -1456,6 +1460,7 @@ public abstract class GameImpl implements Game {
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// global card hints for better UX
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for (UUID playerId : state.getPlayerList(startingPlayerId)) {
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state.addHelperEmblem(new XmageHelperEmblem().withCardHint("storm counter", StormAbility.getHint()), playerId);
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state.addHelperEmblem(new XmageHelperEmblem().withCardHint("day or night", DayNightHint.instance), playerId);
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}
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}
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