forked from External/mage
Lint: fix 'declarations should use interfaces instead of classes' bugs (#11082)
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10 changed files with 31 additions and 26 deletions
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@ -9,6 +9,7 @@ import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.EnumSet;
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import java.util.Set;
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/**
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*
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@ -18,13 +19,13 @@ import java.util.EnumSet;
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public class EquippedHasSupertypeCondition implements Condition {
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private SuperType superType;
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private EnumSet<SuperType> superTypes = EnumSet.noneOf(SuperType.class); // scope = Any
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private Set<SuperType> superTypes = EnumSet.noneOf(SuperType.class); // scope = Any
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public EquippedHasSupertypeCondition(SuperType supertype) {
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this.superType = supertype;
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}
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public EquippedHasSupertypeCondition(EnumSet<SuperType> superTypes) {
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public EquippedHasSupertypeCondition(Set<SuperType> superTypes) {
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this.superTypes = superTypes;
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}
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@ -811,7 +811,7 @@ public interface Player extends MageItem, Copyable<Player> {
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PlayableObjectsList getPlayableObjects(Game game, Zone zone);
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LinkedHashMap<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game);
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Map<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game);
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boolean addCounters(Counter counter, UUID playerAddingCounters, Ability source, Game game);
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@ -1534,7 +1534,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @param noMana
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* @return
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*/
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public static LinkedHashMap<UUID, SpellAbility> getCastableSpellAbilities(Game game, UUID playerId, MageObject object, Zone zone, boolean noMana) {
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public static Map<UUID, SpellAbility> getCastableSpellAbilities(Game game, UUID playerId, MageObject object, Zone zone, boolean noMana) {
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// it uses simple check from spellCanBeActivatedRegularlyNow
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// reason: no approved info here (e.g. forced to choose spell ability from cast card)
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LinkedHashMap<UUID, SpellAbility> useable = new LinkedHashMap<>();
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@ -1607,7 +1607,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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@Override
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public LinkedHashMap<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game) {
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public Map<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game) {
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LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
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// stack abilities - can't activate anything
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// spell ability - can activate additional abilities (example: "Lightning Storm")
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@ -1634,7 +1634,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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return useable;
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}
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protected LinkedHashMap<UUID, ActivatedManaAbilityImpl> getUseableManaAbilities(MageObject object, Zone zone, Game game) {
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protected Map<UUID, ActivatedManaAbilityImpl> getUseableManaAbilities(MageObject object, Zone zone, Game game) {
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LinkedHashMap<UUID, ActivatedManaAbilityImpl> useable = new LinkedHashMap<>();
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boolean canUse = !(object instanceof Permanent) || ((Permanent) object).canUseActivatedAbilities(game);
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for (ActivatedManaAbilityImpl ability : object.getAbilities().getActivatedManaAbilities(zone)) {
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@ -62,10 +62,10 @@ public final class ManaUtil {
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*
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* @param unpaid Mana we need to pay. Can be null (it is for X costs now).
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* @param useableAbilities List of mana abilities permanent may produce
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* @return List of mana abilities permanent may produce and are reasonable
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* @return Map of mana abilities permanent may produce and are reasonable
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* for unpaid mana
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*/
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public static LinkedHashMap<UUID, ActivatedManaAbilityImpl> tryToAutoPay(ManaCost unpaid, LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities) {
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public static Map<UUID, ActivatedManaAbilityImpl> tryToAutoPay(ManaCost unpaid, Map<UUID, ActivatedManaAbilityImpl> useableAbilities) {
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// first check if we have only basic mana abilities
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for (ActivatedManaAbilityImpl ability : useableAbilities.values()) {
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@ -141,7 +141,7 @@ public final class ManaUtil {
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return false;
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}
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private static LinkedHashMap<UUID, ActivatedManaAbilityImpl> getManaAbilitiesUsingManaSymbols(LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities, ManaSymbols symbols, Mana unpaidMana) {
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private static Map<UUID, ActivatedManaAbilityImpl> getManaAbilitiesUsingManaSymbols(Map<UUID, ActivatedManaAbilityImpl> useableAbilities, ManaSymbols symbols, Mana unpaidMana) {
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Set<ManaSymbol> countColored = new HashSet<>();
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ActivatedManaAbilityImpl chosenManaAbility = null;
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@ -355,7 +355,7 @@ public final class ManaUtil {
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* @param useableAbilities
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* @return
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*/
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private static LinkedHashMap<UUID, ActivatedManaAbilityImpl> getManaAbilitiesUsingMana(ManaCost unpaid, LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities) {
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private static Map<UUID, ActivatedManaAbilityImpl> getManaAbilitiesUsingMana(ManaCost unpaid, Map<UUID, ActivatedManaAbilityImpl> useableAbilities) {
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Mana mana = unpaid.getMana();
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int countColorfull = 0;
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@ -408,7 +408,7 @@ public final class ManaUtil {
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return replace(useableAbilities, chosenManaAbility);
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}
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private static LinkedHashMap<UUID, ActivatedManaAbilityImpl> replace(LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities, ActivatedManaAbilityImpl chosenManaAbility) {
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private static Map<UUID, ActivatedManaAbilityImpl> replace(Map<UUID, ActivatedManaAbilityImpl> useableAbilities, ActivatedManaAbilityImpl chosenManaAbility) {
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// modify the map with the chosen mana ability
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useableAbilities.clear();
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useableAbilities.put(chosenManaAbility.getId(), chosenManaAbility);
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