From 7eb8d167b33e476de32df81a7580eeff00aaa094 Mon Sep 17 00:00:00 2001 From: Pete Rossi Date: Sun, 20 Nov 2016 11:10:02 -0800 Subject: [PATCH] Fix for Sanguine Praetor MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Sanguine Praetor’s activated ability is only destroying creatures its owner controls. This fix changes it to target all creatures. If my interpretation of the card text is incorrect then feel free to close this pull request. --- Mage.Sets/src/mage/cards/s/SanguinePraetor.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/s/SanguinePraetor.java b/Mage.Sets/src/mage/cards/s/SanguinePraetor.java index e0176430828..274ff1c8bad 100644 --- a/Mage.Sets/src/mage/cards/s/SanguinePraetor.java +++ b/Mage.Sets/src/mage/cards/s/SanguinePraetor.java @@ -98,7 +98,7 @@ class SanguinePraetorEffect extends OneShotEffect { } } - for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) { + for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), game)) { if (permanent.getConvertedManaCost() == cmc) { permanent.destroy(source.getSourceId(), game, false); }