gui: fixed broken watcher view mode (closes #11481)

This commit is contained in:
Oleg Agafonov 2023-11-28 08:03:58 +04:00
parent 6a1f4a35d4
commit 2eac541b80
8 changed files with 125 additions and 41 deletions

View file

@ -24,7 +24,6 @@ import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.players.PlayableObjectsList;
import mage.players.Player;
import mage.watchers.common.CastSpellLastTurnWatcher;
import org.apache.log4j.Logger;
import java.io.Serializable;
@ -44,14 +43,15 @@ public class GameView implements Serializable {
private final int priorityTime;
private final int bufferTime;
private final List<PlayerView> players = new ArrayList<>();
private CardsView hand;
private UUID myPlayerId = null; // null for watcher
private final CardsView myHand = new CardsView();
private PlayableObjectsList canPlayObjects;
private Map<String, SimpleCardsView> opponentHands;
private Map<String, SimpleCardsView> watchedHands;
private final CardsView stack = new CardsView();
private final List<ExileView> exiles = new ArrayList<>();
private final List<RevealedView> revealed = new ArrayList<>();
private List<LookedAtView> lookedAt = new ArrayList<>();
private final List<LookedAtView> lookedAt = new ArrayList<>();
private final List<RevealedView> companion = new ArrayList<>();
private final List<CombatGroupView> combat = new ArrayList<>();
private final TurnPhase phase;
@ -61,18 +61,20 @@ public class GameView implements Serializable {
private final String priorityPlayerName;
private final int turn;
private boolean special = false;
private final boolean isPlayer; // false = watching user
private final boolean rollbackTurnsAllowed;
public GameView(GameState state, Game game, UUID createdForPlayerId, UUID watcherUserId) {
Player createdForPlayer = null;
this.isPlayer = createdForPlayerId != null;
this.priorityTime = game.getPriorityTime();
this.bufferTime = game.getBufferTime();
for (Player player : state.getPlayers().values()) {
players.add(new PlayerView(player, state, game, createdForPlayerId, watcherUserId));
PlayerView playerView = new PlayerView(player, state, game, createdForPlayerId, watcherUserId);
players.add(playerView);
if (player.getId().equals(createdForPlayerId)) {
createdForPlayer = player;
this.myPlayerId = player.getId();
this.myHand.putAll(new CardsView(game, player.getHand().getCards(game)));
}
}
for (StackObject stackObject : state.getStack()) {
@ -159,6 +161,11 @@ public class GameView implements Serializable {
for (String name : state.getRevealed().keySet()) {
revealed.add(new RevealedView(name, state.getRevealed().get(name), game));
}
if (this.myPlayerId != null) {
for (String name : state.getLookedAt(this.myPlayerId).keySet()){
lookedAt.add(new LookedAtView(name, state.getLookedAt(this.myPlayerId).get(name), game));
}
}
for (String name : state.getCompanion().keySet()) {
// Only show the companion window when the companion is still outside the game.
if (state.getCompanion().get(name).stream().anyMatch(cardId -> state.getZone(cardId) == Zone.OUTSIDE)) {
@ -184,9 +191,9 @@ public class GameView implements Serializable {
for (CombatGroup combatGroup : state.getCombat().getGroups()) {
combat.add(new CombatGroupView(combatGroup, game));
}
if (isPlayer) { // no watcher
if (this.myPlayerId != null) { // no watcher
// has only to be set for active player with priority (e.g. pay mana by delve or Quenchable Fire special action)
if (priorityPlayer != null && createdForPlayer != null && createdForPlayerId != null && createdForPlayer.isGameUnderControl()
if (priorityPlayer != null && createdForPlayer != null && createdForPlayer.isGameUnderControl()
&& (createdForPlayerId.equals(priorityPlayer.getId()) // player controls the turn
|| createdForPlayer.getPlayersUnderYourControl().contains(priorityPlayer.getId()))) { // player controls active players turn
this.special = !state.getSpecialActions().getControlledBy(priorityPlayer.getId(), priorityPlayer.isInPayManaMode()).isEmpty();
@ -227,12 +234,16 @@ public class GameView implements Serializable {
return players;
}
public CardsView getHand() {
return hand;
public CardsView getMyHand() {
return myHand;
}
public void setHand(CardsView hand) {
this.hand = hand;
public PlayerView getMyPlayer() {
if (this.myPlayerId == null) {
return null;
} else {
return players.stream().filter(p -> p.getPlayerId().equals(this.myPlayerId)).findFirst().orElse(null);
}
}
public Map<String, SimpleCardsView> getOpponentHands() {
@ -279,10 +290,6 @@ public class GameView implements Serializable {
return companion;
}
public void setLookedAt(List<LookedAtView> list) {
this.lookedAt = list;
}
public List<CombatGroupView> getCombat() {
return combat;
}
@ -316,7 +323,7 @@ public class GameView implements Serializable {
}
public boolean isPlayer() {
return isPlayer;
return this.myPlayerId != null;
}
public PlayableObjectsList getCanPlayObjects() {